Searched refs:Far (Results 1 – 17 of 17) sorted by relevance
167 frame64.Far = frame32->Far; in StackWalk()196 frame32->Far = frame64.Far; in StackWalk()
132 frame->Far = TRUE; in arm64_stack_walk()
138 frame->Far = TRUE; in arm_stack_walk()
492 frame->Far = TRUE; in i386_stack_walk()
671 frame->Far = TRUE; in x86_64_stack_walk()
1408 BOOL Far; member
27 MENUITEM "Far&klı Kaydet...", IDM_FILE_SAVEAS
153 ULONG64 Far; member
195 BOOL Far; member
2189 BOOL Far; member2206 BOOL Far; member
166 ctx->Viewport.Far = f; in gl_DepthRange()
283 params[1] = FLOAT_TO_BOOL(ctx->Viewport.Far); in gl_GetBooleanv()1046 params[1] = (GLdouble) ctx->Viewport.Far; in gl_GetDoublev()1808 params[1] = (GLfloat) ctx->Viewport.Far; in gl_GetFloatv()2574 params[1] = (GLint) ctx->Viewport.Far; in gl_GetIntegerv()
938 GLfloat Near, Far; /* Depth buffer range */ member
829 ctx->Viewport.Far = 1.0; in initialize_context()
91 LTEXT "Far&ba 2", IDC_ADVAPPEARANCE_COLOR2_T, 216, 160, 40, 9
3587 - Far better handling of larges Dtd. Validating against DocBook XML Dtd
8798 9967 "Hartë Simbol Për Far"