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Searched refs:GL_FILL (Results 1 – 9 of 9) sorted by relevance

/reactos/dll/opengl/mesa/
H A Dpolygon.c105 else if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) { in gl_PolygonMode()
118 if (ctx->Polygon.FrontMode!=GL_FILL || ctx->Polygon.BackMode!=GL_FILL) { in gl_PolygonMode()
H A Dcontext.c758 ctx->Polygon.FrontMode = GL_FILL; in initialize_context()
759 ctx->Polygon.BackMode = GL_FILL; in initialize_context()
H A Deval.c2443 case GL_FILL: in gl_EvalMesh2()
/reactos/dll/opengl/glu32/src/libnurbs/interface/
H A Dglsurfeval.cc227 glPolygonMode((GLenum) GL_FRONT_AND_BACK, (GLenum) GL_FILL); in polymode()
1016 glEvalMesh2((GLenum) GL_FILL, (GLint) umin, (GLint) umax, in mapmesh2f()
H A Dinsurfeval.cc1950 …glEvalMesh2(GL_FILL, LOD_eval_level*umin, LOD_eval_level*umax, LOD_eval_level*vmin, LOD_eval_level… in inBPMEvalEM()
/reactos/modules/rosapps/applications/screensavers/ssstars/
H A Dssstars.c193 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); in InitGL()
/reactos/sdk/include/GL/
H A Dgl.h267 #define GL_FILL 0x1B02 macro
/reactos/sdk/include/reactos/wine/
H A Dwgl.h1289 #define GL_FILL 0x1B02 macro
/reactos/dll/directx/wine/wined3d/
H A Dstate.c194 gl_info->gl_ops.gl.p_glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); in state_fillmode()