Searched refs:GL_FILL (Results 1 – 9 of 9) sorted by relevance
/reactos/dll/opengl/mesa/ |
H A D | polygon.c | 105 else if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) { in gl_PolygonMode() 118 if (ctx->Polygon.FrontMode!=GL_FILL || ctx->Polygon.BackMode!=GL_FILL) { in gl_PolygonMode()
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H A D | context.c | 758 ctx->Polygon.FrontMode = GL_FILL; in initialize_context() 759 ctx->Polygon.BackMode = GL_FILL; in initialize_context()
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H A D | eval.c | 2443 case GL_FILL: in gl_EvalMesh2()
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/reactos/dll/opengl/glu32/src/libnurbs/interface/ |
H A D | glsurfeval.cc | 227 glPolygonMode((GLenum) GL_FRONT_AND_BACK, (GLenum) GL_FILL); in polymode() 1016 glEvalMesh2((GLenum) GL_FILL, (GLint) umin, (GLint) umax, in mapmesh2f()
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H A D | insurfeval.cc | 1950 …glEvalMesh2(GL_FILL, LOD_eval_level*umin, LOD_eval_level*umax, LOD_eval_level*vmin, LOD_eval_level… in inBPMEvalEM()
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/reactos/modules/rosapps/applications/screensavers/ssstars/ |
H A D | ssstars.c | 193 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); in InitGL()
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/reactos/sdk/include/GL/ |
H A D | gl.h | 267 #define GL_FILL 0x1B02 macro
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/reactos/sdk/include/reactos/wine/ |
H A D | wgl.h | 1289 #define GL_FILL 0x1B02 macro
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/reactos/dll/directx/wine/wined3d/ |
H A D | state.c | 194 gl_info->gl_ops.gl.p_glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); in state_fillmode()
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