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Searched refs:GL_LINEAR (Results 1 – 12 of 12) sorted by relevance

/reactos/dll/opengl/mesa/
H A Dfog.c77 if (m==GL_LINEAR || m==GL_EXP || m==GL_EXP2) { in gl_Fogfv()
145 case GL_LINEAR: in gl_fog_color_vertices()
195 case GL_LINEAR: in gl_fog_index_vertices()
268 case GL_LINEAR: in gl_fog_color_pixels()
344 case GL_LINEAR: in gl_fog_index_pixels()
H A Dtexobj.c134 obj->MagFilter = GL_LINEAR; in gl_alloc_texture_object()
225 if (t->MinFilter!=GL_NEAREST && t->MinFilter!=GL_LINEAR) { in gl_test_texture_object_completeness()
H A Dtexture.c726 case GL_LINEAR: in sample_lambda_1d()
758 case GL_LINEAR: in sample_lambda_1d()
1196 case GL_LINEAR: in sample_lambda_2d()
1228 case GL_LINEAR: in sample_lambda_2d()
1329 if (t->MagFilter==GL_LINEAR in gl_set_texture_sampler()
1344 else if (t->MinFilter==GL_LINEAR) { in gl_set_texture_sampler()
1356 else if (t->MinFilter==GL_LINEAR) { in gl_set_texture_sampler()
H A Dtexstate.c208 if (eparam==GL_NEAREST || eparam==GL_LINEAR in gl_TexParameterfv()
222 if (eparam==GL_NEAREST || eparam==GL_LINEAR) { in gl_TexParameterfv()
/reactos/modules/rosapps/applications/screensavers/ssstars/
H A Dssstars.c240 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); in InitGL()
241 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); in InitGL()
/reactos/modules/rosapps/applications/screensavers/butterflies/
H A Dbutterflies.c109 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); // Linear Filtering in LoadGLTextures()
/reactos/dll/directx/wine/wined3d/
H A Dstate.c1198 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR); in state_fog_fragpart()
1230 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR); in state_fog_fragpart()
1243 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR); in state_fog_fragpart()
1269 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR); in state_fog_fragpart()
H A Ddirectx.c296 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
302 GL_NEAREST, GL_NEAREST, GL_LINEAR,
887 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR); in match_broken_arb_fog()
H A Dutils.c3072 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in check_filter()
3073 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in check_filter()
H A Dsurface.c400 gl_filter = GL_LINEAR; in surface_blt_fbo()
/reactos/sdk/include/GL/
H A Dgl.h421 #define GL_LINEAR 0x2601 macro
/reactos/sdk/include/reactos/wine/
H A Dwgl.h1950 #define GL_LINEAR 0x2601 macro