Searched refs:GL_LINEAR (Results 1 – 12 of 12) sorted by relevance
/reactos/dll/opengl/mesa/ |
H A D | fog.c | 77 if (m==GL_LINEAR || m==GL_EXP || m==GL_EXP2) { in gl_Fogfv() 145 case GL_LINEAR: in gl_fog_color_vertices() 195 case GL_LINEAR: in gl_fog_index_vertices() 268 case GL_LINEAR: in gl_fog_color_pixels() 344 case GL_LINEAR: in gl_fog_index_pixels()
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H A D | texobj.c | 134 obj->MagFilter = GL_LINEAR; in gl_alloc_texture_object() 225 if (t->MinFilter!=GL_NEAREST && t->MinFilter!=GL_LINEAR) { in gl_test_texture_object_completeness()
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H A D | texture.c | 726 case GL_LINEAR: in sample_lambda_1d() 758 case GL_LINEAR: in sample_lambda_1d() 1196 case GL_LINEAR: in sample_lambda_2d() 1228 case GL_LINEAR: in sample_lambda_2d() 1329 if (t->MagFilter==GL_LINEAR in gl_set_texture_sampler() 1344 else if (t->MinFilter==GL_LINEAR) { in gl_set_texture_sampler() 1356 else if (t->MinFilter==GL_LINEAR) { in gl_set_texture_sampler()
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H A D | texstate.c | 208 if (eparam==GL_NEAREST || eparam==GL_LINEAR in gl_TexParameterfv() 222 if (eparam==GL_NEAREST || eparam==GL_LINEAR) { in gl_TexParameterfv()
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/reactos/modules/rosapps/applications/screensavers/ssstars/ |
H A D | ssstars.c | 240 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); in InitGL() 241 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); in InitGL()
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/reactos/modules/rosapps/applications/screensavers/butterflies/ |
H A D | butterflies.c | 109 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); // Linear Filtering in LoadGLTextures()
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/reactos/dll/directx/wine/wined3d/ |
H A D | state.c | 1198 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR); in state_fog_fragpart() 1230 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR); in state_fog_fragpart() 1243 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR); in state_fog_fragpart() 1269 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR); in state_fog_fragpart()
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H A D | directx.c | 296 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */ 302 GL_NEAREST, GL_NEAREST, GL_LINEAR, 887 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR); in match_broken_arb_fog()
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H A D | utils.c | 3072 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in check_filter() 3073 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in check_filter()
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H A D | surface.c | 400 gl_filter = GL_LINEAR; in surface_blt_fbo()
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/reactos/sdk/include/GL/ |
H A D | gl.h | 421 #define GL_LINEAR 0x2601 macro
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/reactos/sdk/include/reactos/wine/ |
H A D | wgl.h | 1950 #define GL_LINEAR 0x2601 macro
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