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Searched refs:GL_SELECT (Results 1 – 7 of 7) sorted by relevance

/reactos/dll/opengl/mesa/
H A Dfeedback.c206 if (ctx->RenderMode==GL_SELECT) { in gl_SelectBuffer()
286 if (ctx->RenderMode!=GL_SELECT) { in gl_LoadName()
311 if (ctx->RenderMode!=GL_SELECT) { in gl_PushName()
333 if (ctx->RenderMode!=GL_SELECT) { in gl_PopName()
370 case GL_SELECT: in gl_RenderMode()
406 case GL_SELECT: in gl_RenderMode()
H A Drastpos.c153 if (ctx->RenderMode==GL_SELECT) { in gl_RasterPos4f()
222 if (ctx->RenderMode==GL_SELECT) { in gl_windowpos()
H A Dbitmap.c212 else if (ctx->RenderMode==GL_SELECT) { in gl_Bitmap()
H A Dcopypix.c511 else if (ctx->RenderMode==GL_SELECT) { in gl_CopyPixels()
H A Ddrawpix.c1133 else if (ctx->RenderMode==GL_SELECT) { in drawpixels()
/reactos/sdk/include/GL/
H A Dgl.h389 #define GL_SELECT 0x1C02 macro
/reactos/sdk/include/reactos/wine/
H A Dwgl.h3770 #define GL_SELECT 0x1C02 macro