Searched refs:GL_SELECT (Results 1 – 7 of 7) sorted by relevance
206 if (ctx->RenderMode==GL_SELECT) { in gl_SelectBuffer()286 if (ctx->RenderMode!=GL_SELECT) { in gl_LoadName()311 if (ctx->RenderMode!=GL_SELECT) { in gl_PushName()333 if (ctx->RenderMode!=GL_SELECT) { in gl_PopName()370 case GL_SELECT: in gl_RenderMode()406 case GL_SELECT: in gl_RenderMode()
153 if (ctx->RenderMode==GL_SELECT) { in gl_RasterPos4f()222 if (ctx->RenderMode==GL_SELECT) { in gl_windowpos()
212 else if (ctx->RenderMode==GL_SELECT) { in gl_Bitmap()
511 else if (ctx->RenderMode==GL_SELECT) { in gl_CopyPixels()
1133 else if (ctx->RenderMode==GL_SELECT) { in drawpixels()
389 #define GL_SELECT 0x1C02 macro
3770 #define GL_SELECT 0x1C02 macro