Searched refs:ID3DXConstantTable_SetInt (Results 1 – 3 of 3) sorted by relevance
/reactos/sdk/include/dxsdk/ |
H A D | d3dx9shader.h | 192 #define ID3DXConstantTable_SetInt(p,a,b,c) (p)->lpVtbl->SetInt(p,a,b,c) macro 223 #define ID3DXConstantTable_SetInt(p,a,b,c) (p)->SetInt(a,b,c) macro
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/reactos/modules/rostests/winetests/d3dcompiler_43/ |
H A D | hlsl.c | 490 ID3DXConstantTable_SetInt(constants, device, "i", 2); in test_float_vectors()
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/reactos/modules/rostests/winetests/d3dx9_36/ |
H A D | shader.c | 691 res = ID3DXConstantTable_SetInt(ctable, device, "i", i + 1); in test_setting_basic_table() 695 res = ID3DXConstantTable_SetInt(ctable, device, "i", i); in test_setting_basic_table() 5980 return ID3DXConstantTable_SetInt(ctable, device, constant, *((INT *)in)); in registerset_apply()
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