Searched refs:ID3DXConstantTable_SetMatrixPointerArray (Results 1 – 2 of 2) sorted by relevance
/reactos/sdk/include/dxsdk/ |
H A D | d3dx9shader.h | 200 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixPointer… macro 231 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->SetMatrixPointerArray(a,… macro
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/reactos/modules/rostests/winetests/d3dx9_36/ |
H A D | shader.c | 821 res = ID3DXConstantTable_SetMatrixPointerArray(ctable, device, "f", matrix_pointer, 1); in test_setting_basic_table() 830 res = ID3DXConstantTable_SetMatrixPointerArray(ctable, device, "f4", matrix_pointer, 1); in test_setting_basic_table() 1026 res = ID3DXConstantTable_SetMatrixPointerArray(ctable, device, "c2x3", matrix_pointer, 1); in test_setting_matrices_table() 1029 res = ID3DXConstantTable_SetMatrixPointerArray(ctable, device, "r2x3", matrix_pointer, 1); in test_setting_matrices_table() 6006 return ID3DXConstantTable_SetMatrixPointerArray(ctable, device, constant, inp, count); in registerset_apply()
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