Searched refs:Map1TextureCoord3 (Results 1 – 6 of 6) sorted by relevance
176 attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3; in gl_PushAttrib()427 ctx->Eval.Map1TextureCoord3 = enable->Map1TextureCoord3; in gl_PopAttrib()
271 ctx->Eval.Map1TextureCoord3 = state; in gl_enable()532 return ctx->Eval.Map1TextureCoord3; in gl_IsEnabled()
697 GLboolean Map1TextureCoord3; member731 GLboolean Map1TextureCoord3; member
462 *params = ctx->Eval.Map1TextureCoord3; in gl_GetBooleanv()1225 *params = (GLdouble) ctx->Eval.Map1TextureCoord3; in gl_GetDoublev()1987 *params = (GLfloat) ctx->Eval.Map1TextureCoord3; in gl_GetFloatv()2753 *params = (GLint) ctx->Eval.Map1TextureCoord3; in gl_GetIntegerv()
646 ctx->Eval.Map1TextureCoord3 = GL_FALSE; in initialize_context()
2052 else if (ctx->Eval.Map1TextureCoord3) { in gl_EvalCoord1f()