Searched refs:Map1TextureCoord4 (Results 1 – 6 of 6) sorted by relevance
177 attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4; in gl_PushAttrib()428 ctx->Eval.Map1TextureCoord4 = enable->Map1TextureCoord4; in gl_PopAttrib()
274 ctx->Eval.Map1TextureCoord4 = state; in gl_enable()534 return ctx->Eval.Map1TextureCoord4; in gl_IsEnabled()
698 GLboolean Map1TextureCoord4; member732 GLboolean Map1TextureCoord4; member
465 *params = ctx->Eval.Map1TextureCoord4; in gl_GetBooleanv()1228 *params = (GLdouble) ctx->Eval.Map1TextureCoord4; in gl_GetDoublev()1990 *params = (GLfloat) ctx->Eval.Map1TextureCoord4; in gl_GetFloatv()2756 *params = (GLint) ctx->Eval.Map1TextureCoord4; in gl_GetIntegerv()
647 ctx->Eval.Map1TextureCoord4 = GL_FALSE; in initialize_context()
2047 if (ctx->Eval.Map1TextureCoord4) { in gl_EvalCoord1f()