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Searched refs:Map1TextureCoord4 (Results 1 – 6 of 6) sorted by relevance

/reactos/dll/opengl/mesa/
H A Dattrib.c177 attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4; in gl_PushAttrib()
428 ctx->Eval.Map1TextureCoord4 = enable->Map1TextureCoord4; in gl_PopAttrib()
H A Denable.c274 ctx->Eval.Map1TextureCoord4 = state; in gl_enable()
534 return ctx->Eval.Map1TextureCoord4; in gl_IsEnabled()
H A Dtypes.h698 GLboolean Map1TextureCoord4; member
732 GLboolean Map1TextureCoord4; member
H A Dget.c465 *params = ctx->Eval.Map1TextureCoord4; in gl_GetBooleanv()
1228 *params = (GLdouble) ctx->Eval.Map1TextureCoord4; in gl_GetDoublev()
1990 *params = (GLfloat) ctx->Eval.Map1TextureCoord4; in gl_GetFloatv()
2756 *params = (GLint) ctx->Eval.Map1TextureCoord4; in gl_GetIntegerv()
H A Dcontext.c647 ctx->Eval.Map1TextureCoord4 = GL_FALSE; in initialize_context()
H A Deval.c2047 if (ctx->Eval.Map1TextureCoord4) { in gl_EvalCoord1f()