Searched refs:MapGrid2un (Results 1 – 4 of 4) sorted by relevance
2267 ctx->Eval.MapGrid2un = un; in gl_MapGrid2f()2304 else if (i==ctx->Eval.MapGrid2un) { in gl_EvalPoint2()2309 / (GLfloat) ctx->Eval.MapGrid2un; in gl_EvalPoint2()2385 / (GLfloat) ctx->Eval.MapGrid2un; in gl_EvalMesh2()2393 else if ((I)==ctx->Eval.MapGrid2un) { \ in gl_EvalMesh2()
483 params[0] = INT_TO_BOOL(ctx->Eval.MapGrid2un); in gl_GetBooleanv()1246 params[0] = (GLdouble) ctx->Eval.MapGrid2un; in gl_GetDoublev()2008 params[0] = (GLfloat) ctx->Eval.MapGrid2un; in gl_GetFloatv()2774 params[0] = (GLint) ctx->Eval.MapGrid2un; in gl_GetIntegerv()
748 GLuint MapGrid2un, MapGrid2vn; member
663 ctx->Eval.MapGrid2un = 1; in initialize_context()