Searched refs:MatrixMode (Results 1 – 10 of 10) sorted by relevance
594 ctx->Transform.MatrixMode = mode; in gl_MatrixMode()609 switch (ctx->Transform.MatrixMode) { in gl_PushMatrix()659 switch (ctx->Transform.MatrixMode) { in gl_PopMatrix()715 switch (ctx->Transform.MatrixMode) { in gl_LoadIdentity()744 switch (ctx->Transform.MatrixMode) { in gl_LoadMatrixf()791 switch (ctx->Transform.MatrixMode) { in gl_MultMatrixf()948 switch (ctx->Transform.MatrixMode) { in gl_Scalef()983 switch (ctx->Transform.MatrixMode) { in gl_Translatef()
284 table->MatrixMode = gl_MatrixMode; in init_exec_pointers()472 table->MatrixMode = gl_save_MatrixMode; in init_dlist_pointers()
454 void (*MatrixMode)( GLcontext *, GLenum ); member927 GLenum MatrixMode; /* Matrix mode */ member
517 *params = ENUM_TO_BOOL( ctx->Transform.MatrixMode ); in gl_GetBooleanv()1280 *params = ENUM_TO_DOUBLE(ctx->Transform.MatrixMode); in gl_GetDoublev()2042 *params = ENUM_TO_FLOAT(ctx->Transform.MatrixMode); in gl_GetFloatv()2808 *params = (GLint) ctx->Transform.MatrixMode; in gl_GetIntegerv()
815 ctx->Transform.MatrixMode = GL_MODELVIEW; in initialize_context()
1507 (*CC->API.MatrixMode)( CC, mode ); in _mesa_MatrixMode()
1711 (*ctx->Exec.MatrixMode)( ctx, mode ); in gl_save_MatrixMode()
214 USE_GL_FUNC MatrixMode, 293, 4
307 void (GLAPIENTRY * MatrixMode)(GLenum);
304 USE_GL_FUNC(MatrixMode, (GLenum mode), (mode), 293, 4)