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Searched refs:NearFarStack (Results 1 – 3 of 3) sorted by relevance

/reactos/dll/opengl/mesa/
H A Dmatrix.c544 ctx->NearFarStack[ctx->ProjectionStackDepth][0] = nearval; in gl_Frustum()
545 ctx->NearFarStack[ctx->ProjectionStackDepth][1] = farval; in gl_Frustum()
631 ctx->NearFarStack[ctx->ProjectionStackDepth][0] in gl_PushMatrix()
632 = ctx->NearFarStack[ctx->ProjectionStackDepth-1][0]; in gl_PushMatrix()
633 ctx->NearFarStack[ctx->ProjectionStackDepth][1] in gl_PushMatrix()
634 = ctx->NearFarStack[ctx->ProjectionStackDepth-1][1]; in gl_PushMatrix()
684 GLfloat nearVal = ctx->NearFarStack[ctx->ProjectionStackDepth][0]; in gl_PopMatrix()
685 GLfloat farVal = ctx->NearFarStack[ctx->ProjectionStackDepth][1]; in gl_PopMatrix()
766 ctx->NearFarStack[ctx->ProjectionStackDepth][0] = n; in gl_LoadMatrixf()
767 ctx->NearFarStack[ctx->ProjectionStackDepth][1] = f; in gl_LoadMatrixf()
H A Dcontext.c588 ctx->NearFarStack[0][0] = 1.0; /* These values seem weird by make */ in initialize_context()
589 ctx->NearFarStack[0][1] = 0.0; /* sense mathematically. */ in initialize_context()
H A Dtypes.h1295 GLfloat NearFarStack[MAX_PROJECTION_STACK_DEPTH][2]; member