Searched refs:NearFarStack (Results 1 – 3 of 3) sorted by relevance
544 ctx->NearFarStack[ctx->ProjectionStackDepth][0] = nearval; in gl_Frustum()545 ctx->NearFarStack[ctx->ProjectionStackDepth][1] = farval; in gl_Frustum()631 ctx->NearFarStack[ctx->ProjectionStackDepth][0] in gl_PushMatrix()632 = ctx->NearFarStack[ctx->ProjectionStackDepth-1][0]; in gl_PushMatrix()633 ctx->NearFarStack[ctx->ProjectionStackDepth][1] in gl_PushMatrix()634 = ctx->NearFarStack[ctx->ProjectionStackDepth-1][1]; in gl_PushMatrix()684 GLfloat nearVal = ctx->NearFarStack[ctx->ProjectionStackDepth][0]; in gl_PopMatrix()685 GLfloat farVal = ctx->NearFarStack[ctx->ProjectionStackDepth][1]; in gl_PopMatrix()766 ctx->NearFarStack[ctx->ProjectionStackDepth][0] = n; in gl_LoadMatrixf()767 ctx->NearFarStack[ctx->ProjectionStackDepth][1] = f; in gl_LoadMatrixf()
588 ctx->NearFarStack[0][0] = 1.0; /* These values seem weird by make */ in initialize_context()589 ctx->NearFarStack[0][1] = 0.0; /* sense mathematically. */ in initialize_context()
1295 GLfloat NearFarStack[MAX_PROJECTION_STACK_DEPTH][2]; member