Searched refs:NormalStride (Results 1 – 3 of 3) sorted by relevance
177 ctx->Array.NormalStride = stride; in gl_NormalPointer()874 && ctx->Array.NormalStride==0 in gl_DrawArrays()928 && ctx->Array.NormalStride==0 in gl_DrawArrays()
819 *params = INT_TO_BOOL(ctx->Array.NormalStride); in gl_GetBooleanv()1584 *params = (GLdouble) ctx->Array.NormalStride; in gl_GetDoublev()2346 *params = (GLfloat) ctx->Array.NormalStride; in gl_GetFloatv()3112 *params = ctx->Array.NormalStride; in gl_GetIntegerv()
978 GLsizei NormalStride; /* user-specified stride */ member