Searched refs:ProjectionMatrixType (Results 1 – 4 of 4) sorted by relevance
460 ctx->ProjectionMatrixType = MATRIX_IDENTITY; in gl_analyze_projection_matrix()466 ctx->ProjectionMatrixType = MATRIX_ORTHO; in gl_analyze_projection_matrix()472 ctx->ProjectionMatrixType = MATRIX_PERSPECTIVE; in gl_analyze_projection_matrix()475 ctx->ProjectionMatrixType = MATRIX_GENERAL; in gl_analyze_projection_matrix()724 ctx->ProjectionMatrixType = MATRIX_IDENTITY; in gl_LoadIdentity()
591 switch (ctx->ProjectionMatrixType) { in project_and_cliptest()721 switch (ctx->ProjectionMatrixType) { in project_and_cliptest()820 if ((ctx->ProjectionMatrixType==MATRIX_ORTHO || in viewport_map_vertices()821 ctx->ProjectionMatrixType==MATRIX_IDENTITY) in viewport_map_vertices()
1291 GLuint ProjectionMatrixType; /* = one of MATRIX_* values */ member
585 ctx->ProjectionMatrixType = MATRIX_IDENTITY; in initialize_context()