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Searched refs:ProjectionMatrixType (Results 1 – 4 of 4) sorted by relevance

/reactos/dll/opengl/mesa/
H A Dmatrix.c460 ctx->ProjectionMatrixType = MATRIX_IDENTITY; in gl_analyze_projection_matrix()
466 ctx->ProjectionMatrixType = MATRIX_ORTHO; in gl_analyze_projection_matrix()
472 ctx->ProjectionMatrixType = MATRIX_PERSPECTIVE; in gl_analyze_projection_matrix()
475 ctx->ProjectionMatrixType = MATRIX_GENERAL; in gl_analyze_projection_matrix()
724 ctx->ProjectionMatrixType = MATRIX_IDENTITY; in gl_LoadIdentity()
H A Dvbxform.c591 switch (ctx->ProjectionMatrixType) { in project_and_cliptest()
721 switch (ctx->ProjectionMatrixType) { in project_and_cliptest()
820 if ((ctx->ProjectionMatrixType==MATRIX_ORTHO || in viewport_map_vertices()
821 ctx->ProjectionMatrixType==MATRIX_IDENTITY) in viewport_map_vertices()
H A Dtypes.h1291 GLuint ProjectionMatrixType; /* = one of MATRIX_* values */ member
H A Dcontext.c585 ctx->ProjectionMatrixType = MATRIX_IDENTITY; in initialize_context()