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Searched refs:RGBAflag (Results 1 – 18 of 18) sorted by relevance

/reactos/dll/opengl/mesa/
H A Drastpos.c87 if (ctx->Visual->RGBAflag) { in gl_RasterPos4f()
102 if (ctx->Visual->RGBAflag) { in gl_RasterPos4f()
188 if (ctx->Visual->RGBAflag) { in gl_windowpos()
204 if (ctx->Visual->RGBAflag) { in gl_windowpos()
H A Dfeedback.c116 | (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX); in gl_FeedbackBuffer()
121 | (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX) in gl_FeedbackBuffer()
127 | (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX) in gl_FeedbackBuffer()
H A Dcopypix.c331 if (ctx->Visual->RGBAflag) { in copy_depth_pixels()
357 if (ctx->Visual->RGBAflag) { in copy_depth_pixels()
481 if (type==GL_COLOR && ctx->Visual->RGBAflag) { in gl_CopyPixels()
484 else if (type==GL_COLOR && !ctx->Visual->RGBAflag) { in gl_CopyPixels()
H A Dmisc.c124 if (!ctx->Visual->RGBAflag) { in gl_ClearIndex()
145 if (ctx->Visual->RGBAflag) { in gl_ClearColor()
178 if (ctx->Visual->RGBAflag) { in clear_color_buffer_with_masking()
H A Dcontext.c885 ctx->FastDrawPixels = ctx->Visual->RGBAflag && ctx->Visual->EightBitColor; in initialize_context()
978 vis->RGBAflag = rgb_flag; in gl_create_visual()
1550 if (ctx->Visual->RGBAflag) { in update_pixel_logic()
1601 if (ctx->Visual->RGBAflag) { in update_pixel_masking()
1686 else if (ctx->Visual->RGBAflag && ctx->Color.ColorMask==0) { in update_rasterflags()
1689 else if (!ctx->Visual->RGBAflag && ctx->Color.IndexMask==0) { in update_rasterflags()
1707 if (ctx->Visual->RGBAflag) { in update_clipmask()
H A Dbitmap.c110 if (ctx->Visual->RGBAflag) { in gl_render_bitmap()
H A Denable.c366 if (ctx->Visual->RGBAflag) { in gl_enable()
378 if (ctx->Visual->RGBAflag) { in gl_enable()
H A Ddrawpix.c205 if (ctx->Visual->RGBAflag) { in draw_index_pixels()
376 if (ctx->Visual->RGBAflag) { in draw_depth_pixels()
394 if (type==GL_UNSIGNED_INT && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) in draw_depth_pixels()
498 if (ctx->Visual->RGBAflag) { in draw_depth_pixels()
H A Dget.c359 *params = ctx->Visual->RGBAflag ? GL_FALSE : GL_TRUE; in gl_GetBooleanv()
688 *params = ctx->Visual->RGBAflag; in gl_GetBooleanv()
1122 *params = ctx->Visual->RGBAflag ? 0.0 : 1.0; in gl_GetDoublev()
1453 *params = (GLdouble) ctx->Visual->RGBAflag; in gl_GetDoublev()
1884 *params = ctx->Visual->RGBAflag ? 0.0F : 1.0F; in gl_GetFloatv()
2215 *params = (GLfloat) ctx->Visual->RGBAflag; in gl_GetFloatv()
2650 *params = ctx->Visual->RGBAflag ? 0 : 1; in gl_GetIntegerv()
2981 *params = (GLint) ctx->Visual->RGBAflag; in gl_GetIntegerv()
H A Dreadpix.c93 if (ctx->Visual->RGBAflag) { in read_index_pixels()
725 if (ctx->Visual->RGBAflag) in read_color_pixels()
H A Dpb.c162 if (ctx->Visual->RGBAflag) { in gl_flush_pb()
H A Dpoints.c543 GLboolean rgbmode = ctx->Visual->RGBAflag; in gl_set_point_function()
H A Dvbfill.c1164 if (ctx->Visual->RGBAflag) { in gl_set_vertex_function()
1379 if (ctx->Visual->RGBAflag) { in gl_Begin()
H A Dvbxform.c967 if (ctx->Visual->RGBAflag) { in shade_vertices()
1088 if (ctx->Visual->RGBAflag) { in fog_vertices()
H A Dtriangle.c710 GLboolean rgbmode = ctx->Visual->RGBAflag; in gl_set_triangle_function()
H A Dpixel.c82 if (ctx->Visual->RGBAflag==GL_TRUE && in update_drawpixels_state()
H A Dlines.c900 GLboolean rgbmode = ctx->Visual->RGBAflag; in gl_set_line_function()
H A Dtypes.h1137 GLboolean RGBAflag; /* Is frame buffer in RGBA mode, not CI? */ member