Searched refs:RGBAflag (Results 1 – 18 of 18) sorted by relevance
87 if (ctx->Visual->RGBAflag) { in gl_RasterPos4f()102 if (ctx->Visual->RGBAflag) { in gl_RasterPos4f()188 if (ctx->Visual->RGBAflag) { in gl_windowpos()204 if (ctx->Visual->RGBAflag) { in gl_windowpos()
116 | (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX); in gl_FeedbackBuffer()121 | (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX) in gl_FeedbackBuffer()127 | (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX) in gl_FeedbackBuffer()
331 if (ctx->Visual->RGBAflag) { in copy_depth_pixels()357 if (ctx->Visual->RGBAflag) { in copy_depth_pixels()481 if (type==GL_COLOR && ctx->Visual->RGBAflag) { in gl_CopyPixels()484 else if (type==GL_COLOR && !ctx->Visual->RGBAflag) { in gl_CopyPixels()
124 if (!ctx->Visual->RGBAflag) { in gl_ClearIndex()145 if (ctx->Visual->RGBAflag) { in gl_ClearColor()178 if (ctx->Visual->RGBAflag) { in clear_color_buffer_with_masking()
885 ctx->FastDrawPixels = ctx->Visual->RGBAflag && ctx->Visual->EightBitColor; in initialize_context()978 vis->RGBAflag = rgb_flag; in gl_create_visual()1550 if (ctx->Visual->RGBAflag) { in update_pixel_logic()1601 if (ctx->Visual->RGBAflag) { in update_pixel_masking()1686 else if (ctx->Visual->RGBAflag && ctx->Color.ColorMask==0) { in update_rasterflags()1689 else if (!ctx->Visual->RGBAflag && ctx->Color.IndexMask==0) { in update_rasterflags()1707 if (ctx->Visual->RGBAflag) { in update_clipmask()
110 if (ctx->Visual->RGBAflag) { in gl_render_bitmap()
366 if (ctx->Visual->RGBAflag) { in gl_enable()378 if (ctx->Visual->RGBAflag) { in gl_enable()
205 if (ctx->Visual->RGBAflag) { in draw_index_pixels()376 if (ctx->Visual->RGBAflag) { in draw_depth_pixels()394 if (type==GL_UNSIGNED_INT && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) in draw_depth_pixels()498 if (ctx->Visual->RGBAflag) { in draw_depth_pixels()
359 *params = ctx->Visual->RGBAflag ? GL_FALSE : GL_TRUE; in gl_GetBooleanv()688 *params = ctx->Visual->RGBAflag; in gl_GetBooleanv()1122 *params = ctx->Visual->RGBAflag ? 0.0 : 1.0; in gl_GetDoublev()1453 *params = (GLdouble) ctx->Visual->RGBAflag; in gl_GetDoublev()1884 *params = ctx->Visual->RGBAflag ? 0.0F : 1.0F; in gl_GetFloatv()2215 *params = (GLfloat) ctx->Visual->RGBAflag; in gl_GetFloatv()2650 *params = ctx->Visual->RGBAflag ? 0 : 1; in gl_GetIntegerv()2981 *params = (GLint) ctx->Visual->RGBAflag; in gl_GetIntegerv()
93 if (ctx->Visual->RGBAflag) { in read_index_pixels()725 if (ctx->Visual->RGBAflag) in read_color_pixels()
162 if (ctx->Visual->RGBAflag) { in gl_flush_pb()
543 GLboolean rgbmode = ctx->Visual->RGBAflag; in gl_set_point_function()
1164 if (ctx->Visual->RGBAflag) { in gl_set_vertex_function()1379 if (ctx->Visual->RGBAflag) { in gl_Begin()
967 if (ctx->Visual->RGBAflag) { in shade_vertices()1088 if (ctx->Visual->RGBAflag) { in fog_vertices()
710 GLboolean rgbmode = ctx->Visual->RGBAflag; in gl_set_triangle_function()
82 if (ctx->Visual->RGBAflag==GL_TRUE && in update_drawpixels_state()
900 GLboolean rgbmode = ctx->Visual->RGBAflag; in gl_set_line_function()
1137 GLboolean RGBAflag; /* Is frame buffer in RGBA mode, not CI? */ member