Searched refs:RasterPosValid (Results 1 – 7 of 7) sorted by relevance
116 ctx->Current.RasterPosValid = GL_FALSE; in gl_RasterPos4f()129 ctx->Current.RasterPosValid = GL_FALSE; in gl_RasterPos4f()145 ctx->Current.RasterPosValid = GL_TRUE; in gl_RasterPos4f()175 ctx->Current.RasterPosValid = GL_TRUE; in gl_windowpos()
175 if (ctx->Current.RasterPosValid==GL_FALSE) { in gl_Bitmap()
1028 if (!ctx->Current.RasterPosValid) { in quickdraw_rgb()1084 if (!ctx->Current.RasterPosValid) { in drawpixels()1114 if (ctx->Current.RasterPosValid) { in drawpixels()1134 if (ctx->Current.RasterPosValid) { in drawpixels()
475 if (!ctx->Current.RasterPosValid) { in gl_CopyPixels()
261 *params = ctx->Current.RasterPosValid; in gl_GetBooleanv()1024 *params = (GLdouble) ctx->Current.RasterPosValid; in gl_GetDoublev()1786 *params = (GLfloat) ctx->Current.RasterPosValid; in gl_GetFloatv()2552 *params = (GLint) ctx->Current.RasterPosValid; in gl_GetIntegerv()
663 GLboolean RasterPosValid; /* Raster position valid flag */ member
628 ctx->Current.RasterPosValid = GL_TRUE; in initialize_context()