Searched refs:StippleFlag (Results 1 – 9 of 9) sorted by relevance
238 if (ctx->Line.StippleFlag!=state) { in gl_enable()239 ctx->Line.StippleFlag = state; in gl_enable()325 if (ctx->Polygon.StippleFlag!=state) { in gl_enable()326 ctx->Polygon.StippleFlag = state; in gl_enable()516 return ctx->Line.StippleFlag; in gl_IsEnabled()564 return ctx->Polygon.StippleFlag; in gl_IsEnabled()
477 if (ctx->Line.StippleFlag) { in general_smooth_ci_line()547 if (ctx->Line.StippleFlag) { in general_flat_ci_line()616 if (ctx->Line.StippleFlag) { in general_smooth_rgba_line()701 if (ctx->Line.StippleFlag) { in general_flat_rgba_line()769 if (ctx->Line.StippleFlag) { in flat_textured_line()829 if (ctx->Line.StippleFlag) { in smooth_textured_line()920 else if (ctx->Line.Width!=1.0 || ctx->Line.StippleFlag in gl_set_line_function()
168 attr->LineStipple = ctx->Line.StippleFlag; in gl_PushAttrib()195 attr->PolygonStipple = ctx->Polygon.StippleFlag; in gl_PushAttrib()419 ctx->Line.StippleFlag = enable->LineStipple; in gl_PopAttrib()449 ctx->Polygon.StippleFlag = enable->PolygonStipple; in gl_PopAttrib()
197 if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) { in gl_write_index_span()282 if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) in gl_write_monoindex_span()433 if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) { in gl_write_color_span()560 if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) { in gl_write_monocolor_span()760 if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) { in gl_write_texture_span()
147 if (ctx->Polygon.StippleFlag) { in gl_PolygonStipple()
795 GLboolean StippleFlag; /* GL_LINE_STIPPLE enabled? */ member859 GLboolean StippleFlag; /* True if GL_POLYGON_STIPPLE is enabled */ member
402 *params = ctx->Line.StippleFlag; in gl_GetBooleanv()662 *params = ctx->Polygon.StippleFlag; in gl_GetBooleanv()1165 *params = (GLdouble) ctx->Line.StippleFlag; in gl_GetDoublev()1927 *params = (GLfloat) ctx->Line.StippleFlag; in gl_GetFloatv()2693 *params = (GLint) ctx->Line.StippleFlag; in gl_GetIntegerv()
704 ctx->Line.StippleFlag = GL_FALSE; in initialize_context()762 ctx->Polygon.StippleFlag = GL_FALSE; in initialize_context()
738 && ctx->Polygon.StippleFlag==GL_FALSE in gl_set_triangle_function()