Searched refs:TEXTURE_1D (Results 1 – 5 of 5) sorted by relevance
369 ctx->Texture.Enabled |= TEXTURE_1D; in gl_enable()372 ctx->Texture.Enabled &= (~TEXTURE_1D); in gl_enable()577 return (ctx->Texture.Enabled & TEXTURE_1D) ? GL_TRUE : GL_FALSE; in gl_IsEnabled()
739 *params = (ctx->Texture.Enabled & TEXTURE_1D) ? GL_TRUE : GL_FALSE; in gl_GetBooleanv()1504 *params = (ctx->Texture.Enabled & TEXTURE_1D) ? 1.0 : 0.0; in gl_GetDoublev()2266 *params = (ctx->Texture.Enabled & TEXTURE_1D) ? 1.0 : 0.0; in gl_GetFloatv()3032 *params = (ctx->Texture.Enabled & TEXTURE_1D) ? 1.0 : 0.0; in gl_GetIntegerv()
973 else if (ctx->Texture.Enabled & TEXTURE_1D) in gl_update_texture_state()
756 else if (ctx->Texture.Enabled & TEXTURE_1D) { in gl_set_triangle_function()
894 #define TEXTURE_1D 1 macro