Searched refs:TextureStackDepth (Results 1 – 4 of 4) sorted by relevance
637 if (ctx->TextureStackDepth>=MAX_TEXTURE_STACK_DEPTH) { in gl_PushMatrix()641 MEMCPY( ctx->TextureStack[ctx->TextureStackDepth], in gl_PushMatrix()644 ctx->TextureStackDepth++; in gl_PushMatrix()692 if (ctx->TextureStackDepth==0) { in gl_PopMatrix()696 ctx->TextureStackDepth--; in gl_PopMatrix()698 ctx->TextureStack[ctx->TextureStackDepth], in gl_PopMatrix()
771 *params = INT_TO_BOOL(ctx->TextureStackDepth); in gl_GetBooleanv()1536 *params = (GLdouble) ctx->TextureStackDepth; in gl_GetDoublev()2298 *params = (GLfloat) ctx->TextureStackDepth; in gl_GetFloatv()3064 *params = (GLint) ctx->TextureStackDepth; in gl_GetIntegerv()
1301 GLuint TextureStackDepth; member
595 ctx->TextureStackDepth = 0; in initialize_context()