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Searched refs:TextureStackDepth (Results 1 – 4 of 4) sorted by relevance

/reactos/dll/opengl/mesa/
H A Dmatrix.c637 if (ctx->TextureStackDepth>=MAX_TEXTURE_STACK_DEPTH) { in gl_PushMatrix()
641 MEMCPY( ctx->TextureStack[ctx->TextureStackDepth], in gl_PushMatrix()
644 ctx->TextureStackDepth++; in gl_PushMatrix()
692 if (ctx->TextureStackDepth==0) { in gl_PopMatrix()
696 ctx->TextureStackDepth--; in gl_PopMatrix()
698 ctx->TextureStack[ctx->TextureStackDepth], in gl_PopMatrix()
H A Dget.c771 *params = INT_TO_BOOL(ctx->TextureStackDepth); in gl_GetBooleanv()
1536 *params = (GLdouble) ctx->TextureStackDepth; in gl_GetDoublev()
2298 *params = (GLfloat) ctx->TextureStackDepth; in gl_GetFloatv()
3064 *params = (GLint) ctx->TextureStackDepth; in gl_GetIntegerv()
H A Dtypes.h1301 GLuint TextureStackDepth; member
H A Dcontext.c595 ctx->TextureStackDepth = 0; in initialize_context()