Searched refs:VertexType (Results 1 – 4 of 4) sorted by relevance
/reactos/dll/opengl/mesa/ |
H A D | varray.c | 141 ctx->Array.VertexType = type; in gl_VertexPointer() 528 switch (ctx->Array.VertexType) { in gl_ArrayElement() 747 switch (ctx->Array.VertexType) { in gl_save_ArrayElement() 815 && ctx->Array.VertexEnabled && ctx->Array.VertexType==GL_FLOAT in gl_DrawArrays() 871 && ctx->Array.VertexEnabled && ctx->Array.VertexType==GL_FLOAT in gl_DrawArrays() 925 && ctx->Array.VertexEnabled && ctx->Array.VertexType==GL_FLOAT in gl_DrawArrays()
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H A D | get.c | 807 *params = ENUM_TO_BOOL(ctx->Array.VertexType); in gl_GetBooleanv() 1572 *params = ENUM_TO_DOUBLE(ctx->Array.VertexType); in gl_GetDoublev() 2334 *params = ENUM_TO_FLOAT(ctx->Array.VertexType); in gl_GetFloatv() 3100 *params = ctx->Array.VertexType; in gl_GetIntegerv()
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H A D | types.h | 971 GLenum VertexType; member
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/reactos/dll/directx/wine/ddraw/ |
H A D | device.c | 4079 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, in d3d_device7_DrawPrimitiveStrided_FPUSetup() argument 4083 VertexType, D3DDrawPrimStrideData, VertexCount, Flags); in d3d_device7_DrawPrimitiveStrided_FPUSetup() 4087 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, in d3d_device7_DrawPrimitiveStrided_FPUPreserve() argument 4095 VertexType, D3DDrawPrimStrideData, VertexCount, Flags); in d3d_device7_DrawPrimitiveStrided_FPUPreserve() 4102 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, in d3d_device3_DrawPrimitiveStrided() argument 4110 setup_lighting(device, VertexType, Flags); in d3d_device3_DrawPrimitiveStrided() 4113 PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); in d3d_device3_DrawPrimitiveStrided() 4214 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, in d3d_device7_DrawIndexedPrimitiveStrided_FPUSetup() argument 4223 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, in d3d_device7_DrawIndexedPrimitiveStrided_FPUPreserve() argument 4239 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, in d3d_device3_DrawIndexedPrimitiveStrided() argument [all …]
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