Searched refs:WINED3DTA_TEMP (Results 1 – 6 of 6) sorted by relevance
301 case WINED3DTA_TEMP: in register_for_arg()339 …(op[i].carg1 == WINED3DTA_TEMP || op[i].carg2 == WINED3DTA_TEMP || op[i].carg0 == WINED3DTA_TEMP || in find_tmpreg()340 …op[i].aarg1 == WINED3DTA_TEMP || op[i].aarg2 == WINED3DTA_TEMP || op[i].aarg0 == WINED3DTA_TEMP)) { in find_tmpreg()
107 case WINED3DTA_TEMP: in d3dta_to_combiner_input()170 if(dst == WINED3DTA_TEMP) { in set_tex_op_nvrc()
6050 case WINED3DTA_TEMP: in get_argreg()6278 if (arg0 == WINED3DTA_TEMP || arg1 == WINED3DTA_TEMP || arg2 == WINED3DTA_TEMP) in gen_arbfp_ffp_shader()6315 if (arg0 == WINED3DTA_TEMP || arg1 == WINED3DTA_TEMP || arg2 == WINED3DTA_TEMP) in gen_arbfp_ffp_shader()
8862 case WINED3DTA_TEMP: in shader_glsl_get_ffp_fragment_op_arg()9095 if (arg0 == WINED3DTA_TEMP || arg1 == WINED3DTA_TEMP || arg2 == WINED3DTA_TEMP) in shader_glsl_generate_ffp_fragment_shader()9134 if (arg0 == WINED3DTA_TEMP || arg1 == WINED3DTA_TEMP || arg2 == WINED3DTA_TEMP) in shader_glsl_generate_ffp_fragment_shader()
5953 if (state->texture_states[i][WINED3D_TSS_RESULT_ARG] == WINED3DTA_TEMP) in gen_ffp_frag_op()
872 #define WINED3DTA_TEMP 0x00000005 macro