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Searched refs:WINED3DTA_TEMP (Results 1 – 6 of 6) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dati_fragment_shader.c301 case WINED3DTA_TEMP: in register_for_arg()
339 …(op[i].carg1 == WINED3DTA_TEMP || op[i].carg2 == WINED3DTA_TEMP || op[i].carg0 == WINED3DTA_TEMP || in find_tmpreg()
340 …op[i].aarg1 == WINED3DTA_TEMP || op[i].aarg2 == WINED3DTA_TEMP || op[i].aarg0 == WINED3DTA_TEMP)) { in find_tmpreg()
H A Dnvidia_texture_shader.c107 case WINED3DTA_TEMP: in d3dta_to_combiner_input()
170 if(dst == WINED3DTA_TEMP) { in set_tex_op_nvrc()
H A Darb_program_shader.c6050 case WINED3DTA_TEMP: in get_argreg()
6278 if (arg0 == WINED3DTA_TEMP || arg1 == WINED3DTA_TEMP || arg2 == WINED3DTA_TEMP) in gen_arbfp_ffp_shader()
6315 if (arg0 == WINED3DTA_TEMP || arg1 == WINED3DTA_TEMP || arg2 == WINED3DTA_TEMP) in gen_arbfp_ffp_shader()
H A Dglsl_shader.c8862 case WINED3DTA_TEMP: in shader_glsl_get_ffp_fragment_op_arg()
9095 if (arg0 == WINED3DTA_TEMP || arg1 == WINED3DTA_TEMP || arg2 == WINED3DTA_TEMP) in shader_glsl_generate_ffp_fragment_shader()
9134 if (arg0 == WINED3DTA_TEMP || arg1 == WINED3DTA_TEMP || arg2 == WINED3DTA_TEMP) in shader_glsl_generate_ffp_fragment_shader()
H A Dutils.c5953 if (state->texture_states[i][WINED3D_TSS_RESULT_ARG] == WINED3DTA_TEMP) in gen_ffp_frag_op()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h872 #define WINED3DTA_TEMP 0x00000005 macro