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Searched refs:WINED3DUSAGE_DEPTHSTENCIL (Results 1 – 13 of 13) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dresource.c34 | WINED3DUSAGE_DEPTHSTENCIL in resource_check_usage()
113 if ((usage & WINED3DUSAGE_DEPTHSTENCIL) in resource_init()
120 && usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL) in resource_init()
H A Dswapchain.c753 swapchain->ds_format = wined3d_get_format(gl_info, formats[i], WINED3DUSAGE_DEPTHSTENCIL); in wined3d_swapchain_cs_init()
959 texture_desc.usage = WINED3DUSAGE_DEPTHSTENCIL; in swapchain_init()
H A Ddirectx.c5109 …format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id, WINED3DUSAGE_DEPTHSTENCIL); in wined3d_check_depth_stencil_match()
5361 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL in wined3d_check_device_format()
5381 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL in wined3d_check_device_format()
5411 allowed_usage &= ~(WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_QUERY_LEGACYBUMPMAP); in wined3d_check_device_format()
5414 else if ((usage & WINED3DUSAGE_DEPTHSTENCIL) in wined3d_check_device_format()
5493 if (usage == WINED3DUSAGE_DEPTHSTENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D) in wined3d_check_device_format()
5496 if ((usage & WINED3DUSAGE_DEPTHSTENCIL) in wined3d_check_device_format()
H A Dsurface.c2361 if (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) in surface_load_sysmem()
2384 if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) in surface_load_drawable()
2438 depth = texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL; in surface_load_texture()
2607 if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) in surface_load_renderbuffer()
H A Dtexture.c2669 …if (!(desc->usage & (WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL))
2837 if (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL))
H A Dutils.c3847 if (resource_usage & WINED3DUSAGE_DEPTHSTENCIL && wined3d_format_is_typeless(format)) in wined3d_get_format()
4224 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DEPTHSTENCIL); in debug_d3dusage()
H A Dcontext.c2033 ds_format = wined3d_get_format(gl_info, WINED3DFMT_UNKNOWN, WINED3DUSAGE_DEPTHSTENCIL); in context_create()
H A Ddevice.c4918 texture_desc.usage = WINED3DUSAGE_DEPTHSTENCIL;
/reactos/dll/directx/wine/d3d9/
H A Ddevice.c1626 if (dst->texture && !(dst_desc.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL))) in d3d9_device_StretchRect()
1632 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL) in d3d9_device_StretchRect()
1714 if (desc.usage & WINED3DUSAGE_DEPTHSTENCIL) in d3d9_device_ColorFill()
/reactos/dll/directx/wine/d3d8/
H A Ddevice.c1181 if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL) in d3d8_device_CopyRects()
1192 if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL) in d3d8_device_CopyRects()
/reactos/dll/directx/wine/ddraw/
H A Dddraw.c4492 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_TEXTURE_2D, formats[i]))) in d3d7_EnumZBufferFormats()
4516 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_TEXTURE_2D, WINED3DFMT_X8D24_UNORM))) in d3d7_EnumZBufferFormats()
H A Dsurface.c6088 usage = WINED3DUSAGE_DEPTHSTENCIL; in ddraw_surface_create()
6141 wined3d_desc.usage |= WINED3DUSAGE_DEPTHSTENCIL; in ddraw_surface_create()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h900 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002 macro