Searched refs:WINED3DUSAGE_DEPTHSTENCIL (Results 1 – 13 of 13) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | resource.c | 34 | WINED3DUSAGE_DEPTHSTENCIL in resource_check_usage() 113 if ((usage & WINED3DUSAGE_DEPTHSTENCIL) in resource_init() 120 && usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL) in resource_init()
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H A D | swapchain.c | 753 swapchain->ds_format = wined3d_get_format(gl_info, formats[i], WINED3DUSAGE_DEPTHSTENCIL); in wined3d_swapchain_cs_init() 959 texture_desc.usage = WINED3DUSAGE_DEPTHSTENCIL; in swapchain_init()
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H A D | directx.c | 5109 …format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id, WINED3DUSAGE_DEPTHSTENCIL); in wined3d_check_depth_stencil_match() 5361 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL in wined3d_check_device_format() 5381 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL in wined3d_check_device_format() 5411 allowed_usage &= ~(WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_QUERY_LEGACYBUMPMAP); in wined3d_check_device_format() 5414 else if ((usage & WINED3DUSAGE_DEPTHSTENCIL) in wined3d_check_device_format() 5493 if (usage == WINED3DUSAGE_DEPTHSTENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D) in wined3d_check_device_format() 5496 if ((usage & WINED3DUSAGE_DEPTHSTENCIL) in wined3d_check_device_format()
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H A D | surface.c | 2361 if (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) in surface_load_sysmem() 2384 if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) in surface_load_drawable() 2438 depth = texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL; in surface_load_texture() 2607 if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) in surface_load_renderbuffer()
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H A D | texture.c | 2669 …if (!(desc->usage & (WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL)) 2837 if (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL))
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H A D | utils.c | 3847 if (resource_usage & WINED3DUSAGE_DEPTHSTENCIL && wined3d_format_is_typeless(format)) in wined3d_get_format() 4224 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DEPTHSTENCIL); in debug_d3dusage()
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H A D | context.c | 2033 ds_format = wined3d_get_format(gl_info, WINED3DFMT_UNKNOWN, WINED3DUSAGE_DEPTHSTENCIL); in context_create()
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H A D | device.c | 4918 texture_desc.usage = WINED3DUSAGE_DEPTHSTENCIL;
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/reactos/dll/directx/wine/d3d9/ |
H A D | device.c | 1626 if (dst->texture && !(dst_desc.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL))) in d3d9_device_StretchRect() 1632 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL) in d3d9_device_StretchRect() 1714 if (desc.usage & WINED3DUSAGE_DEPTHSTENCIL) in d3d9_device_ColorFill()
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/reactos/dll/directx/wine/d3d8/ |
H A D | device.c | 1181 if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL) in d3d8_device_CopyRects() 1192 if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL) in d3d8_device_CopyRects()
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/reactos/dll/directx/wine/ddraw/ |
H A D | ddraw.c | 4492 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_TEXTURE_2D, formats[i]))) in d3d7_EnumZBufferFormats() 4516 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_TEXTURE_2D, WINED3DFMT_X8D24_UNORM))) in d3d7_EnumZBufferFormats()
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H A D | surface.c | 6088 usage = WINED3DUSAGE_DEPTHSTENCIL; in ddraw_surface_create() 6141 wined3d_desc.usage |= WINED3DUSAGE_DEPTHSTENCIL; in ddraw_surface_create()
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/reactos/sdk/include/reactos/wine/ |
H A D | wined3d.h | 900 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002 macro
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