Searched refs:WINED3D_CMP_ALWAYS (Results 1 – 7 of 7) sorted by relevance
1150 state->render_states[WINED3D_RS_ALPHAFUNC] = WINED3D_CMP_ALWAYS; in state_init_default()1173 state->render_states[WINED3D_RS_STENCILFUNC] = WINED3D_CMP_ALWAYS; in state_init_default()1243 state->render_states[WINED3D_RS_BACK_STENCILFUNC] = WINED3D_CMP_ALWAYS; in state_init_default()
4003 args->alpha_test_func = WINED3D_CMP_ALWAYS - 1; in find_ps_compile_args()4007 : WINED3D_CMP_ALWAYS) - 1; in find_ps_compile_args()
295 if (func < WINED3D_CMP_NEVER || func > WINED3D_CMP_ALWAYS) in wined3d_sanitize_cmp_func()296 return WINED3D_CMP_ALWAYS; in wined3d_sanitize_cmp_func()
6064 settings->alpha_test_func = WINED3D_CMP_ALWAYS - 1; in gen_ffp_frag_op()6068 : WINED3D_CMP_ALWAYS) - 1; in gen_ffp_frag_op()
7214 if (alpha_func == WINED3D_CMP_ALWAYS) in shader_glsl_generate_alpha_test()7452 if (args->alpha_test_func + 1 != WINED3D_CMP_ALWAYS) in shader_glsl_generate_pshader()9236 if (alpha_test_func != WINED3D_CMP_ALWAYS) in shader_glsl_generate_ffp_fragment_shader()
366 case WINED3D_CMP_ALWAYS: in wined3d_gl_compare_func()
459 WINED3D_CMP_ALWAYS = 8, enumerator