Home
last modified time | relevance | path

Searched refs:WINED3D_CMP_ALWAYS (Results 1 – 7 of 7) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dstateblock.c1150 state->render_states[WINED3D_RS_ALPHAFUNC] = WINED3D_CMP_ALWAYS; in state_init_default()
1173 state->render_states[WINED3D_RS_STENCILFUNC] = WINED3D_CMP_ALWAYS; in state_init_default()
1243 state->render_states[WINED3D_RS_BACK_STENCILFUNC] = WINED3D_CMP_ALWAYS; in state_init_default()
H A Dshader.c4003 args->alpha_test_func = WINED3D_CMP_ALWAYS - 1; in find_ps_compile_args()
4007 : WINED3D_CMP_ALWAYS) - 1; in find_ps_compile_args()
H A Dwined3d_private.h295 if (func < WINED3D_CMP_NEVER || func > WINED3D_CMP_ALWAYS) in wined3d_sanitize_cmp_func()
296 return WINED3D_CMP_ALWAYS; in wined3d_sanitize_cmp_func()
H A Dutils.c6064 settings->alpha_test_func = WINED3D_CMP_ALWAYS - 1; in gen_ffp_frag_op()
6068 : WINED3D_CMP_ALWAYS) - 1; in gen_ffp_frag_op()
H A Dglsl_shader.c7214 if (alpha_func == WINED3D_CMP_ALWAYS) in shader_glsl_generate_alpha_test()
7452 if (args->alpha_test_func + 1 != WINED3D_CMP_ALWAYS) in shader_glsl_generate_pshader()
9236 if (alpha_test_func != WINED3D_CMP_ALWAYS) in shader_glsl_generate_ffp_fragment_shader()
H A Dstate.c366 case WINED3D_CMP_ALWAYS: in wined3d_gl_compare_func()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h459 WINED3D_CMP_ALWAYS = 8, enumerator