Searched refs:WINED3D_RTYPE_BUFFER (Results 1 – 12 of 12) sorted by relevance
108 if (resource->type == WINED3D_RTYPE_BUFFER) in validate_resource_view()304 if (resource->type == WINED3D_RTYPE_BUFFER) in wined3d_view_invalidate_location()453 if (resource->type == WINED3D_RTYPE_BUFFER) in wined3d_rendertarget_view_prepare_location()473 if (resource->type == WINED3D_RTYPE_BUFFER) in wined3d_rendertarget_view_load_location()492 if (resource->type == WINED3D_RTYPE_BUFFER) in wined3d_rendertarget_view_validate_location()516 if (resource->type == WINED3D_RTYPE_BUFFER) in wined3d_render_target_view_cs_init()560 if (resource->type != WINED3D_RTYPE_BUFFER) in wined3d_rendertarget_view_init()572 if (resource->type == WINED3D_RTYPE_BUFFER) in wined3d_rendertarget_view_init()712 if (resource->type == WINED3D_RTYPE_BUFFER) in wined3d_shader_resource_view_cs_init()1014 if (resource->type != WINED3D_RTYPE_BUFFER) in wined3d_unordered_access_view_clear_uint()[all …]
80 {WINED3D_RTYPE_BUFFER, 0, WINED3D_GL_RES_TYPE_BUFFER}, in resource_init()399 if (resource->type == WINED3D_RTYPE_BUFFER) in wined3d_resource_update_info()472 case WINED3D_RTYPE_BUFFER: in wined3d_resource_update_info()
439 …if (!resource || resource->format->id == WINED3DFMT_NULL || resource->type == WINED3D_RTYPE_BUFFER) in context_set_fbo_key_for_render_target()441 if (resource && resource->type == WINED3D_RTYPE_BUFFER) in context_set_fbo_key_for_render_target()592 if (depth_stencil->resource && depth_stencil->resource->type != WINED3D_RTYPE_BUFFER in context_find_fbo_entry()593 … && render_targets[0].resource && render_targets[0].resource->type != WINED3D_RTYPE_BUFFER) in context_find_fbo_entry()638 if (resource->type == WINED3D_RTYPE_BUFFER) in context_find_fbo_entry()661 if (resource->type == WINED3D_RTYPE_BUFFER) in context_find_fbo_entry()3794 if (view->resource->type == WINED3D_RTYPE_BUFFER) in context_load_shader_resources()3864 if (view->resource->type == WINED3D_RTYPE_BUFFER) in context_load_unordered_access_resources()3908 else if (view->resource->type != WINED3D_RTYPE_BUFFER) in context_bind_unordered_access_views()
2056 if (op->dst_resource->type == WINED3D_RTYPE_BUFFER) in wined3d_cs_exec_blt_sub_resource()2215 if (resource->type == WINED3D_RTYPE_BUFFER) in wined3d_cs_exec_update_sub_resource()2268 if (resource->type != WINED3D_RTYPE_BUFFER && resource->format_flags & WINED3DFMT_FLAG_BLOCKS) in wined3d_cs_emit_update_sub_resource()2283 case WINED3D_RTYPE_BUFFER: in wined3d_cs_emit_update_sub_resource()
350 if (rtv->resource->type == WINED3D_RTYPE_BUFFER) in device_clear_render_targets()4085 if (dst_resource->type == WINED3D_RTYPE_BUFFER) in wined3d_device_copy_resource()4156 if (dst_resource->type == WINED3D_RTYPE_BUFFER)4291 if (resource->type == WINED3D_RTYPE_BUFFER)5143 case WINED3D_RTYPE_BUFFER:
1373 …if (FAILED(hr = resource_init(&buffer->resource, device, WINED3D_RTYPE_BUFFER, format, WINED3D_MUL… in buffer_init()
1000 if (rt->resource->type == WINED3D_RTYPE_BUFFER) in surface_set_compatible_renderbuffer()2978 if (resource->type == WINED3D_RTYPE_BUFFER) in ffp_blitter_use_cpu_clear()3806 if (view->resource->type == WINED3D_RTYPE_BUFFER) in surface_cpu_blt_colour_fill()
5436 case WINED3D_RTYPE_BUFFER: in wined3d_check_device_format()
4335 WINED3D_TO_STR(WINED3D_RTYPE_BUFFER); in debug_d3dresourcetype()
269 wined3d_rtype = WINED3D_RTYPE_BUFFER; in d3d8_CheckDeviceFormat()
276 wined3d_rtype = WINED3D_RTYPE_BUFFER; in d3d9_CheckDeviceFormat()
698 WINED3D_RTYPE_BUFFER = 1, enumerator