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Searched refs:WINED3D_RTYPE_BUFFER (Results 1 – 12 of 12) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dview.c108 if (resource->type == WINED3D_RTYPE_BUFFER) in validate_resource_view()
304 if (resource->type == WINED3D_RTYPE_BUFFER) in wined3d_view_invalidate_location()
453 if (resource->type == WINED3D_RTYPE_BUFFER) in wined3d_rendertarget_view_prepare_location()
473 if (resource->type == WINED3D_RTYPE_BUFFER) in wined3d_rendertarget_view_load_location()
492 if (resource->type == WINED3D_RTYPE_BUFFER) in wined3d_rendertarget_view_validate_location()
516 if (resource->type == WINED3D_RTYPE_BUFFER) in wined3d_render_target_view_cs_init()
560 if (resource->type != WINED3D_RTYPE_BUFFER) in wined3d_rendertarget_view_init()
572 if (resource->type == WINED3D_RTYPE_BUFFER) in wined3d_rendertarget_view_init()
712 if (resource->type == WINED3D_RTYPE_BUFFER) in wined3d_shader_resource_view_cs_init()
1014 if (resource->type != WINED3D_RTYPE_BUFFER) in wined3d_unordered_access_view_clear_uint()
[all …]
H A Dresource.c80 {WINED3D_RTYPE_BUFFER, 0, WINED3D_GL_RES_TYPE_BUFFER}, in resource_init()
399 if (resource->type == WINED3D_RTYPE_BUFFER) in wined3d_resource_update_info()
472 case WINED3D_RTYPE_BUFFER: in wined3d_resource_update_info()
H A Dcontext.c439 …if (!resource || resource->format->id == WINED3DFMT_NULL || resource->type == WINED3D_RTYPE_BUFFER) in context_set_fbo_key_for_render_target()
441 if (resource && resource->type == WINED3D_RTYPE_BUFFER) in context_set_fbo_key_for_render_target()
592 if (depth_stencil->resource && depth_stencil->resource->type != WINED3D_RTYPE_BUFFER in context_find_fbo_entry()
593 … && render_targets[0].resource && render_targets[0].resource->type != WINED3D_RTYPE_BUFFER) in context_find_fbo_entry()
638 if (resource->type == WINED3D_RTYPE_BUFFER) in context_find_fbo_entry()
661 if (resource->type == WINED3D_RTYPE_BUFFER) in context_find_fbo_entry()
3794 if (view->resource->type == WINED3D_RTYPE_BUFFER) in context_load_shader_resources()
3864 if (view->resource->type == WINED3D_RTYPE_BUFFER) in context_load_unordered_access_resources()
3908 else if (view->resource->type != WINED3D_RTYPE_BUFFER) in context_bind_unordered_access_views()
H A Dcs.c2056 if (op->dst_resource->type == WINED3D_RTYPE_BUFFER) in wined3d_cs_exec_blt_sub_resource()
2215 if (resource->type == WINED3D_RTYPE_BUFFER) in wined3d_cs_exec_update_sub_resource()
2268 if (resource->type != WINED3D_RTYPE_BUFFER && resource->format_flags & WINED3DFMT_FLAG_BLOCKS) in wined3d_cs_emit_update_sub_resource()
2283 case WINED3D_RTYPE_BUFFER: in wined3d_cs_emit_update_sub_resource()
H A Ddevice.c350 if (rtv->resource->type == WINED3D_RTYPE_BUFFER) in device_clear_render_targets()
4085 if (dst_resource->type == WINED3D_RTYPE_BUFFER) in wined3d_device_copy_resource()
4156 if (dst_resource->type == WINED3D_RTYPE_BUFFER)
4291 if (resource->type == WINED3D_RTYPE_BUFFER)
5143 case WINED3D_RTYPE_BUFFER:
H A Dbuffer.c1373 …if (FAILED(hr = resource_init(&buffer->resource, device, WINED3D_RTYPE_BUFFER, format, WINED3D_MUL… in buffer_init()
H A Dsurface.c1000 if (rt->resource->type == WINED3D_RTYPE_BUFFER) in surface_set_compatible_renderbuffer()
2978 if (resource->type == WINED3D_RTYPE_BUFFER) in ffp_blitter_use_cpu_clear()
3806 if (view->resource->type == WINED3D_RTYPE_BUFFER) in surface_cpu_blt_colour_fill()
H A Ddirectx.c5436 case WINED3D_RTYPE_BUFFER: in wined3d_check_device_format()
H A Dutils.c4335 WINED3D_TO_STR(WINED3D_RTYPE_BUFFER); in debug_d3dresourcetype()
/reactos/dll/directx/wine/d3d8/
H A Ddirectx.c269 wined3d_rtype = WINED3D_RTYPE_BUFFER; in d3d8_CheckDeviceFormat()
/reactos/dll/directx/wine/d3d9/
H A Ddirectx.c276 wined3d_rtype = WINED3D_RTYPE_BUFFER; in d3d9_CheckDeviceFormat()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h698 WINED3D_RTYPE_BUFFER = 1, enumerator