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Searched refs:WINED3D_SAMP_SRGB_TEXTURE (Results 1 – 5 of 5) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dstateblock.c133 WINED3D_SAMP_SRGB_TEXTURE,
1302 state->sampler_states[i][WINED3D_SAMP_SRGB_TEXTURE] = 0; in state_init_default()
H A Dstate.c3671 desc->srgb_decode = sampler_states[WINED3D_SAMP_SRGB_TEXTURE]; in wined3d_sampler_desc_from_sampler_states()
3711 BOOL srgb = state->sampler_states[sampler_idx][WINED3D_SAMP_SRGB_TEXTURE]; in sampler()
H A Dcontext.c3728 wined3d_texture_load(texture, context, state->sampler_states[idx][WINED3D_SAMP_SRGB_TEXTURE]); in context_preload_texture()
H A Dutils.c4529 D3DSTATE_TO_STR(WINED3D_SAMP_SRGB_TEXTURE); in debug_d3dsamplerstate()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h546 WINED3D_SAMP_SRGB_TEXTURE = 11, enumerator