Searched refs:WINED3D_SAMP_SRGB_TEXTURE (Results 1 – 5 of 5) sorted by relevance
133 WINED3D_SAMP_SRGB_TEXTURE,1302 state->sampler_states[i][WINED3D_SAMP_SRGB_TEXTURE] = 0; in state_init_default()
3671 desc->srgb_decode = sampler_states[WINED3D_SAMP_SRGB_TEXTURE]; in wined3d_sampler_desc_from_sampler_states()3711 BOOL srgb = state->sampler_states[sampler_idx][WINED3D_SAMP_SRGB_TEXTURE]; in sampler()
3728 wined3d_texture_load(texture, context, state->sampler_states[idx][WINED3D_SAMP_SRGB_TEXTURE]); in context_preload_texture()
4529 D3DSTATE_TO_STR(WINED3D_SAMP_SRGB_TEXTURE); in debug_d3dsamplerstate()
546 WINED3D_SAMP_SRGB_TEXTURE = 11, enumerator