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Searched refs:WINED3D_SHADE_FLAT (Results 1 – 5 of 5) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dshader.c3488 args->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; in find_vs_compile_args()
4010 args->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; in find_ps_compile_args()
H A Dutils.c6071 settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; in gen_ffp_frag_op()
6271 … settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; in wined3d_ffp_get_vs_settings()
6380 settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; in wined3d_ffp_get_vs_settings()
H A Dstate.c299 case WINED3D_SHADE_FLAT: in state_shademode()
H A Dglsl_shader.c9996 && state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT, gl_info); in set_glsl_shader_program()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h479 WINED3D_SHADE_FLAT = 1, enumerator