Searched refs:WINED3D_SHADE_FLAT (Results 1 – 5 of 5) sorted by relevance
3488 args->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; in find_vs_compile_args()4010 args->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; in find_ps_compile_args()
6071 settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; in gen_ffp_frag_op()6271 … settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; in wined3d_ffp_get_vs_settings()6380 settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; in wined3d_ffp_get_vs_settings()
299 case WINED3D_SHADE_FLAT: in state_shademode()
9996 && state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT, gl_info); in set_glsl_shader_program()
479 WINED3D_SHADE_FLAT = 1, enumerator