Searched refs:WINED3D_SM1_SWIZZLE_SHIFT (Results 1 – 1 of 1) sorted by relevance
84 #define WINED3D_SM1_SWIZZLE_SHIFT 16 macro85 #define WINED3D_SM1_SWIZZLE_MASK (0xffu << WINED3D_SM1_SWIZZLE_SHIFT)420 | (WINED3DSP_NOSWIZZLE << WINED3D_SM1_SWIZZLE_SHIFT); in shader_get_param()476 src->swizzle = (param & WINED3D_SM1_SWIZZLE_MASK) >> WINED3D_SM1_SWIZZLE_SHIFT; in shader_parse_src_param()