Searched refs:WINED3D_SM1_WRITEMASK_SHIFT (Results 1 – 1 of 1) sorted by relevance
80 #define WINED3D_SM1_WRITEMASK_SHIFT 16 macro81 #define WINED3D_SM1_WRITEMASK_MASK (0xfu << WINED3D_SM1_WRITEMASK_SHIFT)490 dst->write_mask = (param & WINED3D_SM1_WRITEMASK_MASK) >> WINED3D_SM1_WRITEMASK_SHIFT; in shader_parse_dst_param()