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Searched refs:WINED3D_TOP_BLEND_CURRENT_ALPHA (Results 1 – 7 of 7) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dnvidia_texture_shader.c292 case WINED3D_TOP_BLEND_CURRENT_ALPHA: in set_tex_op_nvrc()
303 else if (op == WINED3D_TOP_BLEND_CURRENT_ALPHA) in set_tex_op_nvrc()
H A Dati_fragment_shader.c720 case WINED3D_TOP_BLEND_CURRENT_ALPHA: in gen_ati_shader()
871 case WINED3D_TOP_BLEND_CURRENT_ALPHA: in gen_ati_shader()
H A Dutils.c4609 D3DTOP_TO_STR(WINED3D_TOP_BLEND_CURRENT_ALPHA); in debug_d3dtop()
H A Darb_program_shader.c6145 case WINED3D_TOP_BLEND_CURRENT_ALPHA: in gen_ffp_instr()
H A Dstate.c2838 case WINED3D_TOP_BLEND_CURRENT_ALPHA: in set_tex_op()
H A Dglsl_shader.c9009 case WINED3D_TOP_BLEND_CURRENT_ALPHA: in shader_glsl_ffp_fragment_op()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h624 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16, enumerator