Searched refs:WINED3D_TOP_BLEND_CURRENT_ALPHA (Results 1 – 7 of 7) sorted by relevance
292 case WINED3D_TOP_BLEND_CURRENT_ALPHA: in set_tex_op_nvrc()303 else if (op == WINED3D_TOP_BLEND_CURRENT_ALPHA) in set_tex_op_nvrc()
720 case WINED3D_TOP_BLEND_CURRENT_ALPHA: in gen_ati_shader()871 case WINED3D_TOP_BLEND_CURRENT_ALPHA: in gen_ati_shader()
4609 D3DTOP_TO_STR(WINED3D_TOP_BLEND_CURRENT_ALPHA); in debug_d3dtop()
6145 case WINED3D_TOP_BLEND_CURRENT_ALPHA: in gen_ffp_instr()
2838 case WINED3D_TOP_BLEND_CURRENT_ALPHA: in set_tex_op()
9009 case WINED3D_TOP_BLEND_CURRENT_ALPHA: in shader_glsl_ffp_fragment_op()
624 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16, enumerator