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Searched refs:WINED3D_TOP_MULTIPLY_ADD (Results 1 – 8 of 8) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dati_fragment_shader.c781 case WINED3D_TOP_MULTIPLY_ADD: in gen_ati_shader()
908 case WINED3D_TOP_MULTIPLY_ADD: in gen_ati_shader()
H A Dnvidia_texture_shader.c415 case WINED3D_TOP_MULTIPLY_ADD: in set_tex_op_nvrc()
H A Dcontext.c3290 && (color_op == WINED3D_TOP_MULTIPLY_ADD || color_op == WINED3D_TOP_LERP)) in context_update_fixed_function_usage_map()
3294 && (alpha_op == WINED3D_TOP_MULTIPLY_ADD || alpha_op == WINED3D_TOP_LERP))) in context_update_fixed_function_usage_map()
H A Dstate.c2607 case WINED3D_TOP_MULTIPLY_ADD: in set_tex_op()
3066 case WINED3D_TOP_MULTIPLY_ADD: in set_tex_op()
3124 case WINED3D_TOP_MULTIPLY_ADD: in set_tex_op()
H A Dutils.c4618 D3DTOP_TO_STR(WINED3D_TOP_MULTIPLY_ADD); in debug_d3dtop()
4880 && (op == WINED3D_TOP_MULTIPLY_ADD || op == WINED3D_TOP_LERP)) in is_invalid_op()
H A Darb_program_shader.c6192 case WINED3D_TOP_MULTIPLY_ADD: in gen_ffp_instr()
H A Dglsl_shader.c9044 case WINED3D_TOP_MULTIPLY_ADD: in shader_glsl_ffp_fragment_op()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h633 WINED3D_TOP_MULTIPLY_ADD = 25, enumerator