Searched refs:WINED3D_TOP_MULTIPLY_ADD (Results 1 – 8 of 8) sorted by relevance
781 case WINED3D_TOP_MULTIPLY_ADD: in gen_ati_shader()908 case WINED3D_TOP_MULTIPLY_ADD: in gen_ati_shader()
415 case WINED3D_TOP_MULTIPLY_ADD: in set_tex_op_nvrc()
3290 && (color_op == WINED3D_TOP_MULTIPLY_ADD || color_op == WINED3D_TOP_LERP)) in context_update_fixed_function_usage_map()3294 && (alpha_op == WINED3D_TOP_MULTIPLY_ADD || alpha_op == WINED3D_TOP_LERP))) in context_update_fixed_function_usage_map()
2607 case WINED3D_TOP_MULTIPLY_ADD: in set_tex_op()3066 case WINED3D_TOP_MULTIPLY_ADD: in set_tex_op()3124 case WINED3D_TOP_MULTIPLY_ADD: in set_tex_op()
4618 D3DTOP_TO_STR(WINED3D_TOP_MULTIPLY_ADD); in debug_d3dtop()4880 && (op == WINED3D_TOP_MULTIPLY_ADD || op == WINED3D_TOP_LERP)) in is_invalid_op()
6192 case WINED3D_TOP_MULTIPLY_ADD: in gen_ffp_instr()
9044 case WINED3D_TOP_MULTIPLY_ADD: in shader_glsl_ffp_fragment_op()
633 WINED3D_TOP_MULTIPLY_ADD = 25, enumerator