Searched refs:Width2 (Results 1 – 4 of 4) sorted by relevance
252 GLuint width = t->Image[0]->Width2; in gl_test_texture_object_completeness()273 if (t->Image[i]->Width2 != width ) { in gl_test_texture_object_completeness()284 GLuint width = t->Image[0]->Width2; in gl_test_texture_object_completeness()297 if (t->Image[i]->Width2 != width) { in gl_test_texture_object_completeness()
434 GLint width = img->Width2; /* without border, power of two */ in sample_1d_nearest()506 GLint width = img->Width2; in sample_1d_linear()845 GLint width = img->Width2; /* without border, power of two */ in sample_2d_nearest()934 GLint width = img->Width2; in sample_2d_linear()
387 texImage->Width2 = 1 << texImage->WidthLog2; in image_to_texture()838 texImage->Width2 = 1 << texImage->WidthLog2; in make_null_texture()
298 GLuint Width2; /* = Width - 2*Border */ member