Searched refs:Ymax (Results 1 – 10 of 10) sorted by relevance
91 if (y<ctx->Buffer->Ymin || y>ctx->Buffer->Ymax in gl_scissor_span()123 GLint ymax = ctx->Buffer->Ymax; in gl_scissor_pixels()
168 height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1; in clear_color_buffer_with_masking()230 GLint height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1; in clear_color_buffers()249 GLint height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1; in clear_color_buffers()283 GLint height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1; in gl_Clear()
1862 ctx->Buffer->Ymax = ctx->Buffer->Height-1; in gl_update_state()1873 if (ctx->Scissor.Y + ctx->Scissor.Height - 1 < ctx->Buffer->Ymax) { in gl_update_state()1874 ctx->Buffer->Ymax = ctx->Scissor.Y + ctx->Scissor.Height - 1; in gl_update_state()
330 height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1; in gl_clear_accum_buffer()
153 GLint ymax = ctx->Buffer->Ymax; in gl_flush_pb()
891 for (y=ctx->Buffer->Ymin; y<=ctx->Buffer->Ymax; y++) { in gl_clear_depth_buffer()
1012 for (y=ctx->Buffer->Ymin; y<=ctx->Buffer->Ymax; y++) { in gl_clear_stencil_buffer()
1195 GLint Xmin, Xmax, Ymin, Ymax; member
307 Real Ymax = min(e1_Ymax, e2_Ymax); in compEdges() local310 Real y = Real(0.5)*(Ymax + Ymin); in compEdges()
357 Real Ymax = min(e1_Ymax, e2_Ymax); in compEdges() local360 Real y = 0.5*(Ymax + Ymin); in compEdges()