Searched refs:ZoomY (Results 1 – 6 of 6) sorted by relevance
89 ctx->Pixel.ZoomX==1.0 && ctx->Pixel.ZoomY==1.0 && in update_drawpixels_state()119 ctx->Pixel.ZoomY = yfactor; in gl_PixelZoom()162 r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY); in gl_write_zoomed_color_span()163 r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY); in gl_write_zoomed_color_span()260 r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY); in gl_write_zoomed_index_span()261 r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY); in gl_write_zoomed_index_span()350 r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY); in gl_write_zoomed_stencil_span()351 r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY); in gl_write_zoomed_stencil_span()
82 if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { in copy_rgb_pixels()209 if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { in copy_ci_pixels()309 if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { in copy_depth_pixels()396 if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { in copy_stencil_pixels()
107 zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; in draw_index_pixels()251 zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; in draw_stencil_pixels()368 zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; in draw_depth_pixels()533 zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; in draw_color_pixels()
801 *params = FLOAT_TO_BOOL(ctx->Pixel.ZoomY); in gl_GetBooleanv()1566 *params = (GLdouble) ctx->Pixel.ZoomY; in gl_GetDoublev()2328 *params = (GLfloat) ctx->Pixel.ZoomY; in gl_GetFloatv()3094 *params = (GLint) ctx->Pixel.ZoomY; in gl_GetIntegerv()
819 GLfloat ZoomY; /* Pixel zoom Y factor */ member
726 ctx->Pixel.ZoomY = 1.0; in initialize_context()