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Searched refs:_12 (Results 1 – 16 of 16) sorted by relevance

/reactos/modules/rostests/winetests/d3dx9_36/
H A Dshader.c838 S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14); in test_setting_basic_table()
936 S(U(fmatrix))._12, S(U(fmatrix))._22, 0.0f, 0.0f, in test_setting_matrices_table()
948 S(U(fmatrix))._11, S(U(fmatrix))._12, S(U(fmatrix))._13, 0.0f, in test_setting_matrices_table()
958 S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f); in test_setting_matrices_table()
967 S(U(fmatrix))._11, S(U(fmatrix))._12, 0.0f, 0.0f, in test_setting_matrices_table()
979 S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f, in test_setting_matrices_table()
1012 S(U(fmatrix))._11, S(U(fmatrix))._12, 0.0f, 0.0f, in test_setting_matrices_table()
1023 S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f); in test_setting_matrices_table()
1042 S(U(fmatrix))._12, S(U(fmatrix))._22, 0.0f, 0.0f, in test_setting_matrices_table()
1051 S(U(fmatrix))._11, S(U(fmatrix))._12, S(U(fmatrix))._13, 0.0f, in test_setting_matrices_table()
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H A Dline.c93 S(U(world))._11 = r11; S(U(world))._12 = r12; S(U(world))._13 = r13; S(U(world))._14 = r14; in test_create_line()
/reactos/dll/directx/wine/ddraw/
H A Dutils.c916 TRACE(" %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14); in dump_D3DMATRIX()
1181 …temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_4… in multiply_matrix()
1186 …temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_4… in multiply_matrix()
1187 …temp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_4… in multiply_matrix()
1188 …temp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_4… in multiply_matrix()
1189 …temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_4… in multiply_matrix()
1191 …temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_4… in multiply_matrix()
1196 …temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_4… in multiply_matrix()
H A Dviewport.c455 y = (in->x * mat._12) + (in->y * mat._22) + (in->z * mat._32) + mat._42; in d3d_viewport_TransformVertices()
H A Ddevice.c4565 plane[2].x = m._14 - m._12; in prepare_clip_space_planes()
4571 plane[3].x = m._14 + m._12; in prepare_clip_space_planes()
/reactos/sdk/include/dxsdk/
H A Dd3dx9math.inl371 _11 = f11; _12 = f12; _13 = f13; _14 = f14;
405 _11 += mat._11; _12 += mat._12; _13 += mat._13; _14 += mat._14;
414 _11 -= mat._11; _12 -= mat._12; _13 -= mat._13; _14 -= mat._14;
423 _11 *= f; _12 *= f; _13 *= f; _14 *= f;
433 _11 *= inv; _12 *= inv; _13 *= inv; _14 *= inv;
447 return D3DXMATRIX(-_11, -_12, -_13, -_14,
462 return D3DXMATRIX(_11 + mat._11, _12 + mat._12, _13 + mat._13, _14 + mat._14,
470 return D3DXMATRIX(_11 - mat._11, _12 - mat._12, _13 - mat._13, _14 - mat._14,
478 return D3DXMATRIX(_11 * f, _12 * f, _13 * f, _14 * f,
487 return D3DXMATRIX(_11 * inv, _12 * inv, _13 * inv, _14 * inv,
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/reactos/dll/directx/wine/d3drm/
H A Dframe.c103 tmp._11 = src1->_11 * src2->_11 + src1->_12 * src2->_21 + src1->_13 * src2->_31; in d3drm_matrix_multiply_affine()
104 tmp._12 = src1->_11 * src2->_12 + src1->_12 * src2->_22 + src1->_13 * src2->_32; in d3drm_matrix_multiply_affine()
105 tmp._13 = src1->_11 * src2->_13 + src1->_12 * src2->_23 + src1->_13 * src2->_33; in d3drm_matrix_multiply_affine()
109 tmp._22 = src1->_21 * src2->_12 + src1->_22 * src2->_22 + src1->_23 * src2->_32; in d3drm_matrix_multiply_affine()
114 tmp._32 = src1->_31 * src2->_12 + src1->_32 * src2->_22 + src1->_33 * src2->_32; in d3drm_matrix_multiply_affine()
119 tmp._42 = src1->_41 * src2->_12 + src1->_42 * src2->_22 + src1->_43 * src2->_32 + src2->_42; in d3drm_matrix_multiply_affine()
140 matrix->_12 = vers_theta * axis->u2.y * axis->u1.x + sin_theta * axis->u3.z; in d3drm_matrix_set_rotation()
161 tmp.u2.y = v->u1.x * m->_12 + v->u2.y * m->_22 + v->u3.z * m->_32 + m->_42; in d3drm_vector_transform_affine()
1079 …frame->transform._42 += x * frame->transform._12 + y * frame->transform._22 + z * frame->transform… in d3drm_frame3_AddTranslation()
1135 frame->transform._12 *= sx; in d3drm_frame3_AddScale()
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H A Dd3drm_private.h38 float _11, _12, _13, _14; member
/reactos/dll/directx/wine/wined3d/
H A Dutils.c5011 mat._14 = mat._12; in compute_texture_matrix()
5015 mat._12 = mat._22 = mat._32 = mat._42 = 0.0f; in compute_texture_matrix()
5412 …tmp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42… in multiply_matrix()
5450 t = in->_31 * in->_12 * in->_23; in invert_matrix_3d()
5461 t = -in->_21 * in->_12 * in->_33; in invert_matrix_3d()
5480 temp._12 = -(in->_12 * in->_33 - in->_32 * in->_13) * det; in invert_matrix_3d()
5481 temp._13 = (in->_12 * in->_23 - in->_22 * in->_13) * det; in invert_matrix_3d()
5486 temp._32 = -(in->_11 * in->_32 - in->_31 * in->_12) * det; in invert_matrix_3d()
5487 temp._33 = (in->_11 * in->_22 - in->_21 * in->_12) * det; in invert_matrix_3d()
5513 r0[1] = m->_12; in invert_matrix()
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H A Ddevice.c1510 TRACE("%.8e %.8e %.8e %.8e\n", matrix->_11, matrix->_12, matrix->_13, matrix->_14); in wined3d_device_set_transform()
3131 TRACE("%.8e %.8e %.8e %.8e\n", view_mat._11, view_mat._12, view_mat._13, view_mat._14); in process_vertices_strided()
3137 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat._11, proj_mat._12, proj_mat._13, proj_mat._14); in process_vertices_strided()
3143 TRACE("%.8e %.8e %.8e %.8e\n", world_mat._11, world_mat._12, world_mat._13, world_mat._14); in process_vertices_strided()
3171 y = (p[0] * mat._12) + (p[1] * mat._22) + (p[2] * mat._32) + mat._42; in process_vertices_strided()
H A Dcontext.c4585 …result[1] += cur_weight * (vector[0] * m._12 + vector[1] * m._22 + vector[2] * m._32 + vector[3] *… in software_vertex_blending()
4597 result[0] += cur_weight * (vector[0] * m._11 + vector[1] * m._12 + vector[2] * m._13); in software_vertex_blending()
H A Dglsl_shader.c1295 …temp.y = (src1->x * src2->_12) + (src1->y * src2->_22) + (src1->z * src2->_32) + (src1->w * src2->… in multiply_vector_matrix()
/reactos/sdk/include/psdk/
H A Dd3d8types.h1111 float _11, _12, _13, _14; member
H A Dd3d9types.h1418 float _11, _12, _13, _14; member
H A Dd3dtypes.h342 D3DVALUE _11, _12, _13, _14; member
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h1637 float _11, _12, _13, _14; member