/reactos/dll/directx/wine/ddraw/ |
H A D | utils.c | 919 TRACE(" %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44); in dump_D3DMATRIX() 1184 …temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_4… in multiply_matrix() 1189 …temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_4… in multiply_matrix() 1191 …c1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14); in multiply_matrix() 1192 …c1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24); in multiply_matrix() 1193 …c1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34); in multiply_matrix() 1194 …temp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_4… in multiply_matrix() 1199 …temp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_4… in multiply_matrix()
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H A D | viewport.c | 456 z = (in->x * mat._13) + (in->y * mat._23) + (in->z * mat._33) + mat._43; in d3d_viewport_TransformVertices() 465 outH[i].u3.hz = (z - device->legacy_clipspace._43 * w) / device->legacy_clipspace._33; in d3d_viewport_TransformVertices()
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H A D | device.c | 4580 plane[4].w = m._43; in prepare_clip_space_planes() 4586 plane[5].w = m._44 - m._43; in prepare_clip_space_planes()
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/reactos/sdk/include/dxsdk/ |
H A D | d3dx9math.inl | 374 _41 = f41; _42 = f42; _43 = f43; _44 = f44; 408 _41 += mat._41; _42 += mat._42; _43 += mat._43; _44 += mat._44; 417 _41 -= mat._41; _42 -= mat._42; _43 -= mat._43; _44 -= mat._44; 426 _41 *= f; _42 *= f; _43 *= f; _44 *= f; 436 _41 *= inv; _42 *= inv; _43 *= inv; _44 *= inv; 450 -_41, -_42, -_43, -_44); 465 _41 + mat._41, _42 + mat._42, _43 + mat._43, _44 + mat._44); 473 _41 - mat._41, _42 - mat._42, _43 - mat._43, _44 - mat._44); 481 _41 * f, _42 * f, _43 * f, _44 * f); 490 _41 * inv, _42 * inv, _43 * inv, _44 * inv); [all …]
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/reactos/dll/directx/wine/d3drm/ |
H A D | frame.c | 118 tmp._41 = src1->_41 * src2->_11 + src1->_42 * src2->_21 + src1->_43 * src2->_31 + src2->_41; in d3drm_matrix_multiply_affine() 119 tmp._42 = src1->_41 * src2->_12 + src1->_42 * src2->_22 + src1->_43 * src2->_32 + src2->_42; in d3drm_matrix_multiply_affine() 120 tmp._43 = src1->_41 * src2->_13 + src1->_42 * src2->_23 + src1->_43 * src2->_33 + src2->_43; in d3drm_matrix_multiply_affine() 148 matrix->_43 = 0.0f; in d3drm_matrix_set_rotation() 162 tmp.u3.z = v->u1.x * m->_13 + v->u2.y * m->_23 + v->u3.z * m->_33 + m->_43; in d3drm_vector_transform_affine() 1074 frame->transform._43 = z; in d3drm_frame3_AddTranslation() 1080 …frame->transform._43 += x * frame->transform._13 + y * frame->transform._23 + z * frame->transform… in d3drm_frame3_AddTranslation() 1086 frame->transform._43 += z; in d3drm_frame3_AddTranslation() 1157 frame->transform._43 *= sz; in d3drm_frame3_AddScale()
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H A D | d3drm_private.h | 41 float _41, _42, _43, _44; member
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/reactos/dll/directx/wine/wined3d/ |
H A D | utils.c | 5021 mat._44 = mat._43; in compute_texture_matrix() 5022 mat._13 = mat._23 = mat._33 = mat._43 = 0.0f; in compute_texture_matrix() 5043 mat._43 = mat._23; in compute_texture_matrix() 5050 mat._43 = mat._33; in compute_texture_matrix() 5072 mat._13 = mat._23 = mat._33 = mat._43 = 0.0f; in compute_texture_matrix() 5410 …tmp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41… in multiply_matrix() 5415 …tmp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42… in multiply_matrix() 5417 …c1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14); in multiply_matrix() 5420 …tmp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43… in multiply_matrix() 5535 r3[2] = m->_43; in invert_matrix() [all …]
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H A D | device.c | 1513 TRACE("%.8e %.8e %.8e %.8e\n", matrix->_41, matrix->_42, matrix->_43, matrix->_44); in wined3d_device_set_transform() 3134 TRACE("%.8e %.8e %.8e %.8e\n", view_mat._41, view_mat._42, view_mat._43, view_mat._44); in process_vertices_strided() 3140 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat._41, proj_mat._42, proj_mat._43, proj_mat._44); in process_vertices_strided() 3146 TRACE("%.8e %.8e %.8e %.8e\n", world_mat._41, world_mat._42, world_mat._43, world_mat._44); in process_vertices_strided() 3172 z = (p[0] * mat._13) + (p[1] * mat._23) + (p[2] * mat._33) + mat._43; in process_vertices_strided()
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H A D | context.c | 4586 …2] += cur_weight * (vector[0] * m._13 + vector[1] * m._23 + vector[2] * m._33 + vector[3] * m._43); in software_vertex_blending()
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H A D | glsl_shader.c | 1296 ….z = (src1->x * src2->_13) + (src1->y * src2->_23) + (src1->z * src2->_33) + (src1->w * src2->_43); in multiply_vector_matrix()
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/reactos/modules/rostests/winetests/d3dx9_36/ |
H A D | shader.c | 715 …ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(… in test_setting_basic_table() 717 … out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44); in test_setting_basic_table() 986 …(fmatrix))._41 && out[13] == S(U(fmatrix))._42 && out[14] == S(U(fmatrix))._43 && out[15] == S(U(f… in test_setting_matrices_table() 994 S(U(fmatrix))._41, S(U(fmatrix))._42, S(U(fmatrix))._43, S(U(fmatrix))._44); in test_setting_matrices_table() 1235 …ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(… in test_SetDefaults() 1237 … out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44); in test_SetDefaults() 1355 …ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(… in test_SetValue() 1357 … out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44); in test_SetValue()
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/reactos/sdk/include/psdk/ |
H A D | d3d8types.h | 1114 float _41, _42, _43, _44; member
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H A D | d3d9types.h | 1421 float _41, _42, _43, _44; member
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H A D | d3dtypes.h | 345 D3DVALUE _41, _42, _43, _44; member
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/reactos/sdk/include/reactos/wine/ |
H A D | wined3d.h | 1640 float _41, _42, _43, _44; member
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