Searched refs:available_mem (Results 1 – 1 of 1) sorted by relevance
906 static BOOL get_texture_memory(GUID *adapter, DWORD *available_mem) in get_texture_memory() argument917 hr = IDirectDraw7_GetAvailableVidMem(pDirectDraw, &dd_caps, available_mem, NULL); in get_texture_memory()998 DWORD available_mem = 0; in fill_display_information_d3d() local1125 if (!get_texture_memory(&adapter_info.DeviceIdentifier, &available_mem)) in fill_display_information_d3d()1128 swprintf(buffer, mem_fmt, available_mem / 1000000.0f); in fill_display_information_d3d()