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Searched refs:available_mem (Results 1 – 1 of 1) sorted by relevance

/reactos/dll/directx/wine/dxdiagn/
H A Dprovider.c906 static BOOL get_texture_memory(GUID *adapter, DWORD *available_mem) in get_texture_memory() argument
917 hr = IDirectDraw7_GetAvailableVidMem(pDirectDraw, &dd_caps, available_mem, NULL); in get_texture_memory()
998 DWORD available_mem = 0; in fill_display_information_d3d() local
1125 if (!get_texture_memory(&adapter_info.DeviceIdentifier, &available_mem)) in fill_display_information_d3d()
1128 swprintf(buffer, mem_fmt, available_mem / 1000000.0f); in fill_display_information_d3d()