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Searched refs:bone_combination_table (Results 1 – 2 of 2) sorted by relevance

/reactos/dll/directx/wine/d3dx9_36/
H A Dskin.c495 ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) in d3dx9_skin_info_ConvertToBlendedMesh() argument
500 max_face_infl, num_bone_combinations, bone_combination_table, mesh_out); in d3dx9_skin_info_ConvertToBlendedMesh()
508 ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) in d3dx9_skin_info_ConvertToIndexedBlendedMesh() argument
513 max_face_infl, num_bone_combinations, bone_combination_table, mesh_out); in d3dx9_skin_info_ConvertToIndexedBlendedMesh()
/reactos/sdk/include/dxsdk/
H A Dd3dx9mesh.h546 … DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE; in DECLARE_INTERFACE_()
549 … DWORD *max_face_infl, DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, in DECLARE_INTERFACE_()
714 const D3DXBONECOMBINATION *bone_combination_table, ID3DXSkinInfo **skin_info);