Searched refs:bone_combination_table (Results 1 – 2 of 2) sorted by relevance
/reactos/dll/directx/wine/d3dx9_36/ |
H A D | skin.c | 495 ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) in d3dx9_skin_info_ConvertToBlendedMesh() argument 500 max_face_infl, num_bone_combinations, bone_combination_table, mesh_out); in d3dx9_skin_info_ConvertToBlendedMesh() 508 ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) in d3dx9_skin_info_ConvertToIndexedBlendedMesh() argument 513 max_face_infl, num_bone_combinations, bone_combination_table, mesh_out); in d3dx9_skin_info_ConvertToIndexedBlendedMesh()
|
/reactos/sdk/include/dxsdk/ |
H A D | d3dx9mesh.h | 546 … DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE; in DECLARE_INTERFACE_() 549 … DWORD *max_face_infl, DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, in DECLARE_INTERFACE_() 714 const D3DXBONECOMBINATION *bone_combination_table, ID3DXSkinInfo **skin_info);
|