Searched refs:d3d8_declaration (Results 1 – 1 of 1) sorted by relevance
2452 struct d3d8_vertex_declaration *d3d8_declaration; in d3d8_device_get_fvf_declaration() local2479 if (!(d3d8_declaration = heap_alloc(sizeof(*d3d8_declaration)))) in d3d8_device_get_fvf_declaration()2482 if (FAILED(hr = d3d8_vertex_declaration_init_fvf(d3d8_declaration, device, fvf))) in d3d8_device_get_fvf_declaration()2485 heap_free(d3d8_declaration); in d3d8_device_get_fvf_declaration()2496 d3d8_vertex_declaration_destroy(d3d8_declaration); in d3d8_device_get_fvf_declaration()2505 convertedDecls[low].declaration = d3d8_declaration; in d3d8_device_get_fvf_declaration()2509 TRACE("Returning %p. %u decls in array.\n", d3d8_declaration, device->numConvertedDecls); in d3d8_device_get_fvf_declaration()2511 return d3d8_declaration; in d3d8_device_get_fvf_declaration()2557 struct d3d8_vertex_declaration *d3d8_declaration; in d3d8_device_GetVertexShader() local2564 d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration); in d3d8_device_GetVertexShader()[all …]