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Searched refs:gl_renderer_str (Results 1 – 1 of 1) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Ddirectx.c3982 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str; in wined3d_adapter_init_gl_caps() local
3998 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER); in wined3d_adapter_init_gl_caps()
3999 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str)); in wined3d_adapter_init_gl_caps()
4000 if (!gl_renderer_str) in wined3d_adapter_init_gl_caps()
4449 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str, gl_version_str); in wined3d_adapter_init_gl_caps()
4457 vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str); in wined3d_adapter_init_gl_caps()
4461 gl_renderer_str, &gl_vendor, &vendor); in wined3d_adapter_init_gl_caps()
4470 fixup_extensions(gl_info, caps_gl_ctx, gl_renderer_str, gl_vendor, in wined3d_adapter_init_gl_caps()