Searched refs:h_z (Results 1 – 1 of 1) sorted by relevance
224 GLfloat h_x, h_y, h_z, n_dot_h, t; in gl_color_shade_vertices() local247 h_z = VPz - vz; in gl_color_shade_vertices()253 h_z = VPz + 1.0F; in gl_color_shade_vertices()257 n_dot_h = nx*h_x + ny*h_y + nz*h_z; in gl_color_shade_vertices()267 n_dot_h = n_dot_h / GL_SQRT( h_x*h_x + h_y*h_y + h_z*h_z ); in gl_color_shade_vertices()538 GLfloat h_x, h_y, h_z, n_dot_h, spec_coef; in gl_index_shade_vertices() local555 h_z = lz - vz; in gl_index_shade_vertices()560 h_z = lz + 1.0F; in gl_index_shade_vertices()563 n_dot_h = h_x*nx + h_y*ny + h_z*nz; in gl_index_shade_vertices()570 n_dot_h = n_dot_h / GL_SQRT(h_x*h_x + h_y*h_y + h_z*h_z); in gl_index_shade_vertices()