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Searched refs:lights (Results 1 – 11 of 11) sorted by relevance

/reactos/dll/directx/wine/d3drm/
H A Dframe.c55 IDirect3DRMLight **lights; member
446 heap_free(array->lights); in d3drm_light_array_Release()
479 *light = array->lights[index]; in d3drm_light_array_GetElement()
507 if (!(array->lights = heap_calloc(light_count, sizeof(*array->lights)))) in d3drm_light_array_create()
515 array->lights[i] = lights[i]; in d3drm_light_array_create()
626 heap_free(frame->lights); in d3drm_frame3_Release()
953 if (frame->lights[i] == light) in d3drm_frame3_AddLight()
960 frame->lights[frame->nb_lights++] = light; in d3drm_frame3_AddLight()
1352 if (!lights) in d3drm_frame3_GetLights()
1898 if (frame->lights[i] == light) in d3drm_frame3_DeleteLight()
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H A Dd3drm_private.h86 IDirect3DRMLight **lights; member
/reactos/dll/directx/wine/wined3d/
H A Dstateblock.c537 state->lights[counter] = NULL; in state_cleanup()
595 state->lights[light_info->glIndex] = NULL; in wined3d_state_enable_light()
610 if (state->lights[i]) in wined3d_state_enable_light()
613 state->lights[i] = light_info; in wined3d_state_enable_light()
653 dst_state->lights[src->glIndex] = NULL; in wined3d_state_record_lights()
658 dst_state->lights[realLight->glIndex] = src; in wined3d_state_record_lights()
676 dst_state->lights[src->glIndex] = NULL; in wined3d_state_record_lights()
H A Dstate.c3982 for (k = 0; k < gl_info->limits.lights; ++k) in transform_view()
3984 if (!(light = state->lights[k])) in transform_view()
4783 const struct wined3d_light_info *lightInfo = state->lights[Index]; in light()
5828 caps->max_active_lights = gl_info->limits.lights; in vp_ffp_get_caps()
H A Dwined3d_private.h2527 UINT lights; member
2867 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS]; member
H A Dutils.c6337 if (!state->lights[i]) in wined3d_ffp_get_vs_settings()
6340 switch (state->lights[i]->OriginalParms.type) in wined3d_ffp_get_vs_settings()
6355 FIXME("Unhandled light type %#x.\n", state->lights[i]->OriginalParms.type); in wined3d_ffp_get_vs_settings()
H A Dglsl_shader.c1573 if (!state->lights[i]) in shader_glsl_load_constants()
1576 switch (state->lights[i]->OriginalParms.type) in shader_glsl_load_constants()
1591 FIXME("Unhandled light type %#x.\n", state->lights[i]->OriginalParms.type); in shader_glsl_load_constants()
1603 const struct wined3d_light_info *light_info = state->lights[i]; in shader_glsl_load_constants()
H A Ddirectx.c3514 gl_info->limits.lights = gl_max; in wined3d_adapter_init_limits()
/reactos/drivers/input/i8042prt/
H A DREADME.txt50 - Keyboard lights handling: Should be in win32k
/reactos/sdk/include/psdk/
H A Dd3drmobj.h1109 STDMETHOD(GetLights)(THIS_ struct IDirect3DRMLightArray **lights) PURE; in DECLARE_INTERFACE_()
1342 STDMETHOD(GetLights)(THIS_ struct IDirect3DRMLightArray **lights) PURE; in DECLARE_INTERFACE_()
1624 STDMETHOD(GetLights)(THIS_ struct IDirect3DRMLightArray **lights) PURE; in DECLARE_INTERFACE_()
/reactos/hal/halx86/legacy/bus/
H A Dpci_vendors.ids22521 a02a ThunderX SGPIO (Serial GPIO controller for SATA disk lights)