Searched refs:lights (Results 1 – 11 of 11) sorted by relevance
55 IDirect3DRMLight **lights; member446 heap_free(array->lights); in d3drm_light_array_Release()479 *light = array->lights[index]; in d3drm_light_array_GetElement()507 if (!(array->lights = heap_calloc(light_count, sizeof(*array->lights)))) in d3drm_light_array_create()515 array->lights[i] = lights[i]; in d3drm_light_array_create()626 heap_free(frame->lights); in d3drm_frame3_Release()953 if (frame->lights[i] == light) in d3drm_frame3_AddLight()960 frame->lights[frame->nb_lights++] = light; in d3drm_frame3_AddLight()1352 if (!lights) in d3drm_frame3_GetLights()1898 if (frame->lights[i] == light) in d3drm_frame3_DeleteLight()[all …]
86 IDirect3DRMLight **lights; member
537 state->lights[counter] = NULL; in state_cleanup()595 state->lights[light_info->glIndex] = NULL; in wined3d_state_enable_light()610 if (state->lights[i]) in wined3d_state_enable_light()613 state->lights[i] = light_info; in wined3d_state_enable_light()653 dst_state->lights[src->glIndex] = NULL; in wined3d_state_record_lights()658 dst_state->lights[realLight->glIndex] = src; in wined3d_state_record_lights()676 dst_state->lights[src->glIndex] = NULL; in wined3d_state_record_lights()
3982 for (k = 0; k < gl_info->limits.lights; ++k) in transform_view()3984 if (!(light = state->lights[k])) in transform_view()4783 const struct wined3d_light_info *lightInfo = state->lights[Index]; in light()5828 caps->max_active_lights = gl_info->limits.lights; in vp_ffp_get_caps()
2527 UINT lights; member2867 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS]; member
6337 if (!state->lights[i]) in wined3d_ffp_get_vs_settings()6340 switch (state->lights[i]->OriginalParms.type) in wined3d_ffp_get_vs_settings()6355 FIXME("Unhandled light type %#x.\n", state->lights[i]->OriginalParms.type); in wined3d_ffp_get_vs_settings()
1573 if (!state->lights[i]) in shader_glsl_load_constants()1576 switch (state->lights[i]->OriginalParms.type) in shader_glsl_load_constants()1591 FIXME("Unhandled light type %#x.\n", state->lights[i]->OriginalParms.type); in shader_glsl_load_constants()1603 const struct wined3d_light_info *light_info = state->lights[i]; in shader_glsl_load_constants()
3514 gl_info->limits.lights = gl_max; in wined3d_adapter_init_limits()
50 - Keyboard lights handling: Should be in win32k
1109 STDMETHOD(GetLights)(THIS_ struct IDirect3DRMLightArray **lights) PURE; in DECLARE_INTERFACE_()1342 STDMETHOD(GetLights)(THIS_ struct IDirect3DRMLightArray **lights) PURE; in DECLARE_INTERFACE_()1624 STDMETHOD(GetLights)(THIS_ struct IDirect3DRMLightArray **lights) PURE; in DECLARE_INTERFACE_()
22521 a02a ThunderX SGPIO (Serial GPIO controller for SATA disk lights)