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Searched refs:n_vlines (Results 1 – 4 of 4) sorted by relevance

/reactos/dll/opengl/glu32/src/libnurbs/nurbtess/
H A DgridWrap.cc50 printf("n_vlines = %i\n", n_vlines); in print()
62 n_vlines = nVlines; in gridWrap()
69 v_values = (Real*) malloc(sizeof(Real) * n_vlines); in gridWrap()
75 for(i=0; i<n_vlines; i++) in gridWrap()
86 n_vlines = nVlines; in gridWrap()
93 v_values = (Real*) malloc(sizeof(Real) * n_vlines); in gridWrap()
132 for(j=0; j<n_vlines; j++) in draw()
180 Int n_vlines, in gridBoundaryChain() argument
186 ulineIndices = (Int*) malloc(sizeof(Int) * n_vlines); in gridBoundaryChain()
198 for(i=0; i<n_vlines; i++){ in gridBoundaryChain()
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H A DgridWrap.h44 Int n_vlines; variable
72 Int get_n_vlines() {return n_vlines;} in get_n_vlines()
108 …gridBoundaryChain(gridWrap* gr, Int first_vline_index, Int n_vlines, Int* uline_indices, Int* inne…
H A DsampleMonoPoly.cc868 Int n_vlines = leftGridChain->get_nVlines(); in findNeckF() local
879 for(i=gridStartIndex; i<n_vlines; i++) in findNeckF()
886 if(lowerGridIndex == n_vlines) //the two trm vertex are higher than all gridlines in findNeckF()
/reactos/dll/opengl/glu32/src/libnurbs/internals/
H A Dslicer.cc580 int n_vlines, REAL* v_val, in triangulateRectCenter() argument
587 if(n_ulines>1 && n_vlines>1) { in triangulateRectCenter()
589 v_val[n_vlines-1], v_val[0], n_vlines-1); in triangulateRectCenter()
590 backend.surfmesh(0,0,n_ulines-1,n_vlines-1); in triangulateRectCenter()
822 + 2*n_ulines + 2*n_vlines in triangulateRectGen()
824 num_quads += (n_ulines-1)*(n_vlines-1); in triangulateRectGen()
835 REAL* v_val=(REAL*)malloc(sizeof(REAL) * n_vlines); in triangulateRectGen()
846 for(i=0; i<n_vlines; i++) in triangulateRectGen()
861 triangulateRectCenter(n_ulines, u_val, n_vlines, v_val, backend); in triangulateRectGen()
1005 Int n_vlines=grid->get_n_vlines(); in evalRBArray() local
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