Searched refs:n_vlines (Results 1 – 4 of 4) sorted by relevance
/reactos/dll/opengl/glu32/src/libnurbs/nurbtess/ |
H A D | gridWrap.cc | 50 printf("n_vlines = %i\n", n_vlines); in print() 62 n_vlines = nVlines; in gridWrap() 69 v_values = (Real*) malloc(sizeof(Real) * n_vlines); in gridWrap() 75 for(i=0; i<n_vlines; i++) in gridWrap() 86 n_vlines = nVlines; in gridWrap() 93 v_values = (Real*) malloc(sizeof(Real) * n_vlines); in gridWrap() 132 for(j=0; j<n_vlines; j++) in draw() 180 Int n_vlines, in gridBoundaryChain() argument 186 ulineIndices = (Int*) malloc(sizeof(Int) * n_vlines); in gridBoundaryChain() 198 for(i=0; i<n_vlines; i++){ in gridBoundaryChain() [all …]
|
H A D | gridWrap.h | 44 Int n_vlines; variable 72 Int get_n_vlines() {return n_vlines;} in get_n_vlines() 108 …gridBoundaryChain(gridWrap* gr, Int first_vline_index, Int n_vlines, Int* uline_indices, Int* inne…
|
H A D | sampleMonoPoly.cc | 868 Int n_vlines = leftGridChain->get_nVlines(); in findNeckF() local 879 for(i=gridStartIndex; i<n_vlines; i++) in findNeckF() 886 if(lowerGridIndex == n_vlines) //the two trm vertex are higher than all gridlines in findNeckF()
|
/reactos/dll/opengl/glu32/src/libnurbs/internals/ |
H A D | slicer.cc | 580 int n_vlines, REAL* v_val, in triangulateRectCenter() argument 587 if(n_ulines>1 && n_vlines>1) { in triangulateRectCenter() 589 v_val[n_vlines-1], v_val[0], n_vlines-1); in triangulateRectCenter() 590 backend.surfmesh(0,0,n_ulines-1,n_vlines-1); in triangulateRectCenter() 822 + 2*n_ulines + 2*n_vlines in triangulateRectGen() 824 num_quads += (n_ulines-1)*(n_vlines-1); in triangulateRectGen() 835 REAL* v_val=(REAL*)malloc(sizeof(REAL) * n_vlines); in triangulateRectGen() 846 for(i=0; i<n_vlines; i++) in triangulateRectGen() 861 triangulateRectCenter(n_ulines, u_val, n_vlines, v_val, backend); in triangulateRectGen() 1005 Int n_vlines=grid->get_n_vlines(); in evalRBArray() local [all …]
|