Searched refs:new_weights (Results 1 – 1 of 1) sorted by relevance
113 FLOAT *new_weights = NULL; in d3dx9_skin_info_SetBoneInfluence() local125 new_weights = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*weights)); in d3dx9_skin_info_SetBoneInfluence()126 if (!new_weights) { in d3dx9_skin_info_SetBoneInfluence()131 memcpy(new_weights, weights, num_influences * sizeof(*weights)); in d3dx9_skin_info_SetBoneInfluence()138 bone->weights = new_weights; in d3dx9_skin_info_SetBoneInfluence()