Searched refs:num_bone_combinations (Results 1 – 2 of 2) sorted by relevance
/reactos/dll/directx/wine/d3dx9_36/ |
H A D | skin.c | 494 ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations, in d3dx9_skin_info_ConvertToBlendedMesh() argument 500 max_face_infl, num_bone_combinations, bone_combination_table, mesh_out); in d3dx9_skin_info_ConvertToBlendedMesh() 507 ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations, in d3dx9_skin_info_ConvertToIndexedBlendedMesh() argument 513 max_face_infl, num_bone_combinations, bone_combination_table, mesh_out); in d3dx9_skin_info_ConvertToIndexedBlendedMesh()
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/reactos/sdk/include/dxsdk/ |
H A D | d3dx9mesh.h | 546 … DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE; in DECLARE_INTERFACE_() 549 … DWORD *max_face_infl, DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, in DECLARE_INTERFACE_()
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