Searched refs:num_textures (Results 1 – 2 of 2) sorted by relevance
77 DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT; in vdecl_convert_fvf() local89 has_psize + has_diffuse + has_specular + num_textures + 1; in vdecl_convert_fvf()166 for (idx2 = 0; idx2 < num_textures; idx2++) { in vdecl_convert_fvf()
344 DWORD num_textures = (fvf & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT; in convert_fvf_to_declaration() local354 has_psize + has_diffuse + has_specular + num_textures; in convert_fvf_to_declaration()418 for (idx = 0; idx < num_textures; ++idx) in convert_fvf_to_declaration()