Searched refs:pV (Results 1 – 2 of 2) sorted by relevance
73 if (pV->mem) in SVect_Free()74 LocalFree(pV->mem); in SVect_Free()75 pV->mem = NULL; in SVect_Free()81 if (pV->mem) in SVect_Add()83 p = LocalReAlloc(pV->mem, pV->itemsize * (pV->count + 1), LMEM_FIXED | LMEM_MOVEABLE); in SVect_Add()86 pV->mem = p; in SVect_Add()87 p = (char*)p + (pV->count * pV->itemsize); in SVect_Add()88 pV->count++; in SVect_Add()93 p = pV->mem = LocalAlloc(LMEM_FIXED, pV->itemsize); in SVect_Add()96 pV->count = 1; in SVect_Add()[all …]
427 STDMETHOD(RotateAxis)(THIS_ const D3DXVECTOR3* pV, FLOAT Angle) PURE; in DECLARE_INTERFACE_()428 STDMETHOD(RotateAxisLocal)(THIS_ const D3DXVECTOR3* pV, FLOAT Angle) PURE; in DECLARE_INTERFACE_()