Searched refs:ps_3_0 (Results 1 – 4 of 4) sorted by relevance
/reactos/sdk/tools/winesync/d3dx9_staging/ |
H A D | 0006-d3dx9_36_tests__Add_additional_tests_for_special_cases.diff | 46 + 0xffff0300, /* ps_3_0 … 88 + static const char disasm_ps_sincos_3_0[] = " ps_3_0\n"
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/reactos/dll/directx/wine/d3dcompiler_43/ |
H A D | asmshader.l | 272 ps\.3\.0|ps_3_0 {return VER_PS30; }
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/reactos/modules/rostests/winetests/d3dx9_36/ |
H A D | shader.c | 6492 ps_3_0[] = in test_shader_semantics() local 6524 …{ps_3_0, {{10, 1}, {3,0}, {5, 0}, {11, 0}, {~0, ~0}}, {{10, 0}, {10, 1}, {10, 2}, {10, 3}, {12, 0}… in test_shader_semantics()
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H A D | effect.c | 3411 pixelshader ps_arr[1] = {compile ps_3_0 RenderScenePS(mb2x3row)};
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