/reactos/sdk/lib/3rdparty/freetype/src/base/ |
H A D | ftstroke.c | 573 FT_Vector_From_Polar( &b, radius, next ); in ft_stroke_border_arcto() 789 FT_Fixed radius; member 834 FT_Fixed radius, in FT_Stroker_Set() argument 842 stroker->radius = radius; in FT_Stroker_Set() 897 FT_Fixed radius = stroker->radius; in ft_stroker_arcto() local 910 radius, in ft_stroker_arcto() 940 FT_Fixed radius = stroker->radius; in ft_stroker_cap() local 967 FT_Fixed radius = stroker->radius; in ft_stroker_cap() local 1074 FT_Fixed sigma = 0, radius = stroker->radius; in ft_stroker_outside() local 1126 radius, in ft_stroker_outside() [all …]
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/reactos/dll/opengl/mesa/ |
H A D | points.c | 436 GLfloat radius, rmin, rmax, rmin2, rmax2, cscale; in antialiased_rgba_points() local 439 rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */ in antialiased_rgba_points() 440 rmax = radius + 0.7071F; in antialiased_rgba_points() 453 xmin = (GLint) (VB->Win[i][0] - radius); in antialiased_rgba_points() 454 xmax = (GLint) (VB->Win[i][0] + radius); in antialiased_rgba_points() 455 ymin = (GLint) (VB->Win[i][1] - radius); in antialiased_rgba_points() 456 ymax = (GLint) (VB->Win[i][1] + radius); in antialiased_rgba_points() 494 xmin = (GLint) (VB->Win[i][0] - radius); in antialiased_rgba_points() 495 xmax = (GLint) (VB->Win[i][0] + radius); in antialiased_rgba_points() 496 ymin = (GLint) (VB->Win[i][1] - radius); in antialiased_rgba_points() [all …]
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/reactos/base/applications/mspaint/ |
H A D | drawing.cpp | 115 Erase(HDC hdc, LONG x1, LONG y1, LONG x2, LONG y2, COLORREF color, LONG radius) in Erase() argument 124 RECT rc = { cx - radius, cy - radius, cx + radius, cy + radius }; in Erase() 132 Replace(HDC hdc, LONG x1, LONG y1, LONG x2, LONG y2, COLORREF fg, COLORREF bg, LONG radius) in Replace() argument 140 RECT rc = { cx - radius, cy - radius, cx + radius, cy + radius }; in Replace()
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H A D | toolsettings.cpp | 92 INT iColor, radius = i + 2; in drawRubber() local 93 if (toolsModel.GetRubberRadius() == radius) in drawRubber() 104 rcRubber.left = xCenter - radius; in drawRubber() 105 rcRubber.top = yCenter - radius; in drawRubber() 106 rcRubber.right = rcRubber.left + radius * 2; in drawRubber() 107 rcRubber.bottom = rcRubber.top + radius * 2; in drawRubber()
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H A D | drawing.h | 24 void Erase(HDC hdc, LONG x1, LONG y1, LONG x2, LONG y2, COLORREF color, LONG radius); 26 void Replace(HDC hdc, LONG x1, LONG y1, LONG x2, LONG y2, COLORREF fg, COLORREF bg, LONG radius);
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/reactos/sdk/include/psdk/ |
H A D | gdipluseffects.h | 44 REAL radius; member 98 REAL radius; member
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H A D | msinkaut.idl | 352 [in] single radius, 626 [in] float radius,
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/reactos/dll/opengl/glu32/src/libutil/ |
H A D | quad.c | 694 gluSphere(GLUquadric *qobj, GLdouble radius, GLint slices, GLint stacks) in gluSphere() argument 718 if (slices < 2 || stacks < 1 || radius < 0.0) { in gluSphere() 762 sinCache1b[j] = radius * SIN(angle); in gluSphere() 763 cosCache1b[j] = radius * COS(angle); in gluSphere() 828 glVertex3f(0.0, 0.0, radius); in gluSphere() 893 glVertex3f(0.0, 0.0, -radius); in gluSphere() 1058 zLow = j * radius / stacks; in gluSphere()
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/reactos/sdk/include/dxsdk/ |
H A D | d3dx9shape.h | 34 HRESULT WINAPI D3DXCreateSphere(struct IDirect3DDevice9 *device, float radius, UINT slices,
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H A D | d3dx9math.h | 391 HRESULT WINAPI D3DXSHEvalConeLight(UINT order, const D3DXVECTOR3 *dir, FLOAT radius, FLOAT Rintensi… 395 HRESULT WINAPI D3DXSHEvalSphericalLight(UINT order, const D3DXVECTOR3 *dir, FLOAT radius, FLOAT Rin…
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H A D | d3dx9anim.h | 394 FLOAT *radius);
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H A D | d3dx9mesh.h | 772 BOOL WINAPI D3DXSphereBoundProbe(const D3DXVECTOR3 *center, FLOAT radius, 782 DWORD stride, D3DXVECTOR3 *center, FLOAT *radius);
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/reactos/sdk/lib/3rdparty/freetype/include/freetype/ |
H A D | ftstroke.h | 316 FT_Fixed radius,
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/reactos/drivers/network/tcpip/lwip/src/netif/ppp/ |
H A D | PPPD_FOLLOWUP | 251 2013-05-11 - plugins/radius: Handle bindaddr keyword in radiusclient.conf 281 2013-06-10 - radius: Handle additional attributes 347 2014-08-01 - radius: Fix realms-config-file option
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/reactos/modules/rostests/winetests/d3dx9_36/ |
H A D | mesh.c | 386 FLOAT radius; in D3DXBoundProbeTest() local 435 radius = sqrt(77.0f); in D3DXBoundProbeTest() 458 radius = 1.0f; in D3DXBoundProbeTest() 470 D3DXSphereBoundProbe(¢er, radius, &rayposition, NULL); in D3DXBoundProbeTest() 471 D3DXSphereBoundProbe(¢er, radius, NULL, &raydirection); in D3DXBoundProbeTest() 2935 mesh->vertices[vertex].position.z = radius; in compute_sphere() 2999 mesh->vertices[vertex].position.z = -radius; in compute_sphere() 3038 if (!compute_sphere(&mesh, radius, slices, stacks)) in test_sphere() 3108 FLOAT delta_radius, radius, radius_step; in compute_cylinder() local 3136 radius = radius1; in compute_cylinder() [all …]
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H A D | math.c | 3419 float radius, roffset, goffset, boffset; in test_D3DXSHEvalConeLight() member 3450 …hr = D3DXSHEvalConeLight(order, &dir, test[l].radius, 1.7f, 2.6f, 3.5f, test[l].red_received, test… in test_D3DXSHEvalConeLight() 3898 float radius, roffset, goffset, boffset; in test_D3DXSHEvalSphericalLight() member 3930 …hr = D3DXSHEvalSphericalLight(order, &dir, test[l].radius, 1.7f, 2.6f, 3.5f, test[l].red_received,… in test_D3DXSHEvalSphericalLight()
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/reactos/win32ss/gdi/gdi32/wine/enhmfdrv/ |
H A D | dc.c | 535 static BOOL emfpathdrv_AngleArc( PHYSDEV dev, INT x, INT y, DWORD radius, FLOAT start, FLOAT sweep ) in emfpathdrv_AngleArc() argument 540 return (emfdev->funcs->pAngleArc( emfdev, x, y, radius, start, sweep ) && in emfpathdrv_AngleArc() 541 next->funcs->pAngleArc( next, x, y, radius, start, sweep )); in emfpathdrv_AngleArc()
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H A D | enhmetafiledrv.h | 62 extern BOOL EMFDRV_AngleArc( PHYSDEV dev, INT x, INT y, DWORD radius, FLOAT start, FLOAT sweep …
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H A D | graphics.c | 390 BOOL EMFDRV_AngleArc( PHYSDEV dev, INT x, INT y, DWORD radius, FLOAT start, FLOAT sweep ) argument 398 emr.nRadius = radius;
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/reactos/dll/directx/wine/d3dx9_36/ |
H A D | mesh.c | 2420 c = D3DXVec3LengthSq(&difference) - radius * radius; in D3DXSphereBoundProbe() 4862 vertices[vertex].position.z = radius; in D3DXCreateSphere() 4877 vertices[vertex].position.z = radius * cos_theta; in D3DXCreateSphere() 4931 vertices[vertex].position.z = -radius; in D3DXCreateSphere() 4985 float delta_radius, radius, radius_step; in D3DXCreateCylinder() local 5035 radius = radius1; in D3DXCreateCylinder() 5058 vertices[vertex].position.x = radius * theta.cos[slice]; in D3DXCreateCylinder() 5059 vertices[vertex].position.y = radius * theta.sin[slice]; in D3DXCreateCylinder() 5112 radius -= radius_step; in D3DXCreateCylinder() 5121 vertices[vertex].position.x = radius * theta.cos[slice]; in D3DXCreateCylinder() [all …]
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H A D | math.c | 2292 HRESULT WINAPI D3DXSHEvalConeLight(UINT order, const D3DXVECTOR3 *dir, FLOAT radius, in D3DXSHEvalConeLight() argument 2299 order, dir, radius, Rintensity, Gintensity, Bintensity, rout, gout, bout); in D3DXSHEvalConeLight() 2301 if (radius <= 0.0f) in D3DXSHEvalConeLight() 2304 clamped_angle = (radius > D3DX_PI / 2.0f) ? (D3DX_PI / 2.0f) : radius; in D3DXSHEvalConeLight() 2313 weightedcapintegrale(cap, order, radius); in D3DXSHEvalConeLight() 2481 HRESULT WINAPI D3DXSHEvalSphericalLight(UINT order, const D3DXVECTOR3 *dir, FLOAT radius, in D3DXSHEvalSphericalLight() argument 2489 order, dir, radius, Rintensity, Gintensity, Bintensity, rout, gout, bout); in D3DXSHEvalSphericalLight() 2497 if (radius < 0.0f) in D3DXSHEvalSphericalLight() 2498 radius = -radius; in D3DXSHEvalSphericalLight() 2501 clamped_angle = (dist <= radius) ? D3DX_PI / 2.0f : asinf(radius / dist); in D3DXSHEvalSphericalLight()
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/reactos/win32ss/gdi/gdi32/wine/ |
H A D | path.c | 154 static BOOL pathdrv_AngleArc( PHYSDEV dev, INT x, INT y, DWORD radius, FLOAT eStartAngle, FLOAT eSw… in pathdrv_AngleArc() argument
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/reactos/sdk/include/GL/ |
H A D | glu.h | 264 GLAPI void APIENTRY gluSphere (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks);
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/reactos/dll/opengl/glu32/include/GL/ |
H A D | glu.h | 337 GLAPI void GLAPIENTRY gluSphere (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks);
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/reactos/dll/directx/wine/ddraw/ |
H A D | device.c | 4509 static DWORD in_plane(UINT idx, struct wined3d_vec4 p, D3DVECTOR center, D3DVALUE radius, BOOL equa… in in_plane() argument 4518 if (fabs(distance) <= radius) in in_plane() 4520 if (distance <= -radius) in in_plane() 4525 if (fabs(distance) < radius) in in_plane() 4527 if (distance < -radius) in in_plane()
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