Searched refs:shader_impl (Results 1 – 2 of 2) sorted by relevance
2517 struct d3d8_vertex_shader *shader_impl; in d3d8_device_SetVertexShader() local2581 struct d3d8_vertex_shader *shader_impl; in d3d8_device_DeleteVertexShader() local2594 if (shader_impl->wined3d_shader in d3d8_device_DeleteVertexShader()2600 d3d8_vertex_shader_destroy(shader_impl); in d3d8_device_DeleteVertexShader()2656 struct d3d8_vertex_shader *shader_impl; in d3d8_device_GetVertexShaderDeclaration() local2665 if (!shader_impl) in d3d8_device_GetVertexShaderDeclaration()2708 if (!shader_impl->wined3d_shader) in d3d8_device_GetVertexShaderFunction()2825 struct d3d8_pixel_shader *shader_impl; in d3d8_device_SetPixelShader() local2845 TRACE("Setting shader %p.\n", shader_impl); in d3d8_device_SetPixelShader()2883 struct d3d8_pixel_shader *shader_impl; in d3d8_device_DeletePixelShader() local[all …]
3177 struct d3d9_vertexshader *shader_impl; in d3d9_device_GetVertexShader() local3185 shader_impl = wined3d_shader_get_parent(wined3d_shader); in d3d9_device_GetVertexShader()3186 *shader = &shader_impl->IDirect3DVertexShader9_iface; in d3d9_device_GetVertexShader()3477 struct d3d9_pixelshader *shader_impl; in d3d9_device_GetPixelShader() local3487 shader_impl = wined3d_shader_get_parent(wined3d_shader); in d3d9_device_GetPixelShader()3488 *shader = &shader_impl->IDirect3DPixelShader9_iface; in d3d9_device_GetPixelShader()