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/reactos/dll/opengl/mesa/
H A Dshade.c223 GLfloat specularR, specularG, specularB; in gl_color_shade_vertices() local
261 specularG = 0.0F; in gl_color_shade_vertices()
281 specularG = 0.0F; in gl_color_shade_vertices()
286 specularG = spec_coef * mat->Specular[1]*light->Specular[1]; in gl_color_shade_vertices()
293 sumG += t * (ambientG + diffuseG + specularG); in gl_color_shade_vertices()