Searched refs:texture_flags (Results 1 – 5 of 5) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | swapchain.c | 782 DWORD texture_flags = 0; in swapchain_init() local 861 texture_flags |= WINED3D_TEXTURE_CREATE_GET_DC; in swapchain_init() 864 parent, &texture_desc, texture_flags, &swapchain->front_buffer))) in swapchain_init() 939 parent, &texture_desc, texture_flags, &swapchain->back_buffers[i]))) in swapchain_init() 962 device->device_parent, &texture_desc, texture_flags, &ds))) in swapchain_init()
|
/reactos/dll/directx/wine/d3d8/ |
H A D | device.c | 3204 void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags, in device_parent_create_swapchain_texture() argument 3212 device_parent, container_parent, desc, texture_flags, texture); in device_parent_create_swapchain_texture() 3215 texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, &device->IDirect3DDevice8_iface, in device_parent_create_swapchain_texture()
|
/reactos/dll/directx/wine/d3d9/ |
H A D | device.c | 4092 void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags, in device_parent_create_swapchain_texture() argument 4100 device_parent, container_parent, desc, texture_flags, texture); in device_parent_create_swapchain_texture() 4106 texture_flags |= WINED3D_TEXTURE_CREATE_GET_DC; in device_parent_create_swapchain_texture() 4109 texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, container_parent, in device_parent_create_swapchain_texture()
|
/reactos/dll/directx/wine/ddraw/ |
H A D | ddraw.c | 4993 void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags, in device_parent_create_swapchain_texture() argument 5000 device_parent, container_parent, desc, texture_flags, texture); in device_parent_create_swapchain_texture() 5009 …texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, ddraw, &ddraw_frontbuffer_parent_ops, textu… in device_parent_create_swapchain_texture()
|
/reactos/sdk/include/reactos/wine/ |
H A D | wined3d.h | 2148 … const struct wined3d_resource_desc *desc, DWORD texture_flags, struct wined3d_texture **texture);
|