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Searched refs:texture_flags (Results 1 – 5 of 5) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dswapchain.c782 DWORD texture_flags = 0; in swapchain_init() local
861 texture_flags |= WINED3D_TEXTURE_CREATE_GET_DC; in swapchain_init()
864 parent, &texture_desc, texture_flags, &swapchain->front_buffer))) in swapchain_init()
939 parent, &texture_desc, texture_flags, &swapchain->back_buffers[i]))) in swapchain_init()
962 device->device_parent, &texture_desc, texture_flags, &ds))) in swapchain_init()
/reactos/dll/directx/wine/d3d8/
H A Ddevice.c3204 void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags, in device_parent_create_swapchain_texture() argument
3212 device_parent, container_parent, desc, texture_flags, texture); in device_parent_create_swapchain_texture()
3215 texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, &device->IDirect3DDevice8_iface, in device_parent_create_swapchain_texture()
/reactos/dll/directx/wine/d3d9/
H A Ddevice.c4092 void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags, in device_parent_create_swapchain_texture() argument
4100 device_parent, container_parent, desc, texture_flags, texture); in device_parent_create_swapchain_texture()
4106 texture_flags |= WINED3D_TEXTURE_CREATE_GET_DC; in device_parent_create_swapchain_texture()
4109 texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, container_parent, in device_parent_create_swapchain_texture()
/reactos/dll/directx/wine/ddraw/
H A Dddraw.c4993 void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags, in device_parent_create_swapchain_texture() argument
5000 device_parent, container_parent, desc, texture_flags, texture); in device_parent_create_swapchain_texture()
5009texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, ddraw, &ddraw_frontbuffer_parent_ops, textu… in device_parent_create_swapchain_texture()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h2148 … const struct wined3d_resource_desc *desc, DWORD texture_flags, struct wined3d_texture **texture);